dungeonanddeamon/GodoBinding/include/gen/EditorResourcePreview.hpp
2020-03-25 11:29:52 +01:00

52 lines
1.8 KiB
C++

#ifndef GODOT_CPP_EDITORRESOURCEPREVIEW_HPP
#define GODOT_CPP_EDITORRESOURCEPREVIEW_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Node.hpp"
namespace godot {
class Texture;
class EditorResourcePreviewGenerator;
class Resource;
class Object;
class EditorResourcePreview : public Node {
struct ___method_bindings {
godot_method_bind *mb__preview_ready;
godot_method_bind *mb_add_preview_generator;
godot_method_bind *mb_check_for_invalidation;
godot_method_bind *mb_queue_edited_resource_preview;
godot_method_bind *mb_queue_resource_preview;
godot_method_bind *mb_remove_preview_generator;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "EditorResourcePreview"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
void _preview_ready(const String arg0, const Ref<Texture> arg1, const Ref<Texture> arg2, const int64_t arg3, const String arg4, const Variant arg5);
void add_preview_generator(const Ref<EditorResourcePreviewGenerator> generator);
void check_for_invalidation(const String path);
void queue_edited_resource_preview(const Ref<Resource> resource, const Object *receiver, const String receiver_func, const Variant userdata);
void queue_resource_preview(const String path, const Object *receiver, const String receiver_func, const Variant userdata);
void remove_preview_generator(const Ref<EditorResourcePreviewGenerator> generator);
};
}
#endif