dungeonanddeamon/GodoBinding/include/gen/CollisionPolygon2D.hpp
2020-03-25 11:29:52 +01:00

64 lines
1.8 KiB
C++

#ifndef GODOT_CPP_COLLISIONPOLYGON2D_HPP
#define GODOT_CPP_COLLISIONPOLYGON2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CollisionPolygon2D.hpp"
#include "Node2D.hpp"
namespace godot {
class CollisionPolygon2D : public Node2D {
struct ___method_bindings {
godot_method_bind *mb_get_build_mode;
godot_method_bind *mb_get_one_way_collision_margin;
godot_method_bind *mb_get_polygon;
godot_method_bind *mb_is_disabled;
godot_method_bind *mb_is_one_way_collision_enabled;
godot_method_bind *mb_set_build_mode;
godot_method_bind *mb_set_disabled;
godot_method_bind *mb_set_one_way_collision;
godot_method_bind *mb_set_one_way_collision_margin;
godot_method_bind *mb_set_polygon;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CollisionPolygon2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum BuildMode {
BUILD_SOLIDS = 0,
BUILD_SEGMENTS = 1,
};
// constants
static CollisionPolygon2D *_new();
// methods
CollisionPolygon2D::BuildMode get_build_mode() const;
real_t get_one_way_collision_margin() const;
PoolVector2Array get_polygon() const;
bool is_disabled() const;
bool is_one_way_collision_enabled() const;
void set_build_mode(const int64_t build_mode);
void set_disabled(const bool disabled);
void set_one_way_collision(const bool enabled);
void set_one_way_collision_margin(const real_t margin);
void set_polygon(const PoolVector2Array polygon);
};
}
#endif