dungeonanddeamon/GodoBinding/include/gen/CanvasItemMaterial.hpp
2020-03-25 11:29:52 +01:00

76 lines
2.2 KiB
C++

#ifndef GODOT_CPP_CANVASITEMMATERIAL_HPP
#define GODOT_CPP_CANVASITEMMATERIAL_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CanvasItemMaterial.hpp"
#include "Material.hpp"
namespace godot {
class CanvasItemMaterial : public Material {
struct ___method_bindings {
godot_method_bind *mb_get_blend_mode;
godot_method_bind *mb_get_light_mode;
godot_method_bind *mb_get_particles_anim_h_frames;
godot_method_bind *mb_get_particles_anim_loop;
godot_method_bind *mb_get_particles_anim_v_frames;
godot_method_bind *mb_get_particles_animation;
godot_method_bind *mb_set_blend_mode;
godot_method_bind *mb_set_light_mode;
godot_method_bind *mb_set_particles_anim_h_frames;
godot_method_bind *mb_set_particles_anim_loop;
godot_method_bind *mb_set_particles_anim_v_frames;
godot_method_bind *mb_set_particles_animation;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CanvasItemMaterial"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum LightMode {
LIGHT_MODE_NORMAL = 0,
LIGHT_MODE_UNSHADED = 1,
LIGHT_MODE_LIGHT_ONLY = 2,
};
enum BlendMode {
BLEND_MODE_MIX = 0,
BLEND_MODE_ADD = 1,
BLEND_MODE_SUB = 2,
BLEND_MODE_MUL = 3,
BLEND_MODE_PREMULT_ALPHA = 4,
};
// constants
static CanvasItemMaterial *_new();
// methods
CanvasItemMaterial::BlendMode get_blend_mode() const;
CanvasItemMaterial::LightMode get_light_mode() const;
int64_t get_particles_anim_h_frames() const;
bool get_particles_anim_loop() const;
int64_t get_particles_anim_v_frames() const;
bool get_particles_animation() const;
void set_blend_mode(const int64_t blend_mode);
void set_light_mode(const int64_t light_mode);
void set_particles_anim_h_frames(const int64_t frames);
void set_particles_anim_loop(const bool loop);
void set_particles_anim_v_frames(const int64_t frames);
void set_particles_animation(const bool particles_anim);
};
}
#endif