dungeonanddeamon/DungeonAndDeamonScript/DungeonAndDemaonScript/Entite.h
2020-03-25 11:00:23 +01:00

21 lines
250 B
C++

#pragma once
#include <KinematicBody2D.hpp>
class Entite :
public godot::KinematicBody2D
{
public:
int id;
int speed;
int gravity;
godot::Vector2 motion;
public:
void _init();
void _process(float delta);
void UpdateMotionFromInput();
};