dungeonanddeamon/GodoBinding/include/gen/TCP_Server.hpp
2020-03-25 11:29:52 +01:00

50 lines
1.2 KiB
C++

#ifndef GODOT_CPP_TCP_SERVER_HPP
#define GODOT_CPP_TCP_SERVER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class StreamPeerTCP;
class TCP_Server : public Reference {
struct ___method_bindings {
godot_method_bind *mb_is_connection_available;
godot_method_bind *mb_is_listening;
godot_method_bind *mb_listen;
godot_method_bind *mb_stop;
godot_method_bind *mb_take_connection;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "TCP_Server"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static TCP_Server *_new();
// methods
bool is_connection_available() const;
bool is_listening() const;
Error listen(const int64_t port, const String bind_address = "*");
void stop();
Ref<StreamPeerTCP> take_connection();
};
}
#endif