dungeonanddeamon/GodoBinding/include/gen/StreamPeerTCP.hpp
2020-03-25 11:29:52 +01:00

60 lines
1.5 KiB
C++

#ifndef GODOT_CPP_STREAMPEERTCP_HPP
#define GODOT_CPP_STREAMPEERTCP_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "StreamPeerTCP.hpp"
#include "StreamPeer.hpp"
namespace godot {
class StreamPeerTCP : public StreamPeer {
struct ___method_bindings {
godot_method_bind *mb_connect_to_host;
godot_method_bind *mb_disconnect_from_host;
godot_method_bind *mb_get_connected_host;
godot_method_bind *mb_get_connected_port;
godot_method_bind *mb_get_status;
godot_method_bind *mb_is_connected_to_host;
godot_method_bind *mb_set_no_delay;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "StreamPeerTCP"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Status {
STATUS_NONE = 0,
STATUS_CONNECTING = 1,
STATUS_CONNECTED = 2,
STATUS_ERROR = 3,
};
// constants
static StreamPeerTCP *_new();
// methods
Error connect_to_host(const String host, const int64_t port);
void disconnect_from_host();
String get_connected_host() const;
int64_t get_connected_port() const;
StreamPeerTCP::Status get_status();
bool is_connected_to_host() const;
void set_no_delay(const bool enabled);
};
}
#endif