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62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
#ifndef GODOT_CPP_STATICBODY2D_HPP
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#define GODOT_CPP_STATICBODY2D_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "PhysicsBody2D.hpp"
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namespace godot {
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class PhysicsMaterial;
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class StaticBody2D : public PhysicsBody2D {
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struct ___method_bindings {
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godot_method_bind *mb__reload_physics_characteristics;
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godot_method_bind *mb_get_bounce;
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godot_method_bind *mb_get_constant_angular_velocity;
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godot_method_bind *mb_get_constant_linear_velocity;
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godot_method_bind *mb_get_friction;
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godot_method_bind *mb_get_physics_material_override;
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godot_method_bind *mb_set_bounce;
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godot_method_bind *mb_set_constant_angular_velocity;
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godot_method_bind *mb_set_constant_linear_velocity;
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godot_method_bind *mb_set_friction;
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godot_method_bind *mb_set_physics_material_override;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "StaticBody2D"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static StaticBody2D *_new();
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// methods
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void _reload_physics_characteristics();
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real_t get_bounce() const;
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real_t get_constant_angular_velocity() const;
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Vector2 get_constant_linear_velocity() const;
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real_t get_friction() const;
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Ref<PhysicsMaterial> get_physics_material_override() const;
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void set_bounce(const real_t bounce);
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void set_constant_angular_velocity(const real_t vel);
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void set_constant_linear_velocity(const Vector2 vel);
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void set_friction(const real_t friction);
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void set_physics_material_override(const Ref<PhysicsMaterial> physics_material_override);
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};
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}
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#endif |