dungeonanddeamon/GodoBinding/include/gen/ScrollBar.hpp
2020-03-25 11:29:52 +01:00

47 lines
1.1 KiB
C++

#ifndef GODOT_CPP_SCROLLBAR_HPP
#define GODOT_CPP_SCROLLBAR_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Range.hpp"
namespace godot {
class InputEvent;
class ScrollBar : public Range {
struct ___method_bindings {
godot_method_bind *mb__drag_node_exit;
godot_method_bind *mb__drag_node_input;
godot_method_bind *mb__gui_input;
godot_method_bind *mb_get_custom_step;
godot_method_bind *mb_set_custom_step;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ScrollBar"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
void _drag_node_exit();
void _drag_node_input(const Ref<InputEvent> arg0);
void _gui_input(const Ref<InputEvent> arg0);
real_t get_custom_step() const;
void set_custom_step(const real_t step);
};
}
#endif