dungeonanddeamon/GodoBinding/include/gen/InputEventScreenTouch.hpp
2020-03-25 11:29:52 +01:00

49 lines
1.2 KiB
C++

#ifndef GODOT_CPP_INPUTEVENTSCREENTOUCH_HPP
#define GODOT_CPP_INPUTEVENTSCREENTOUCH_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "InputEvent.hpp"
namespace godot {
class InputEventScreenTouch : public InputEvent {
struct ___method_bindings {
godot_method_bind *mb_get_index;
godot_method_bind *mb_get_position;
godot_method_bind *mb_set_index;
godot_method_bind *mb_set_position;
godot_method_bind *mb_set_pressed;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "InputEventScreenTouch"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static InputEventScreenTouch *_new();
// methods
int64_t get_index() const;
Vector2 get_position() const;
void set_index(const int64_t index);
void set_position(const Vector2 position);
void set_pressed(const bool pressed);
};
}
#endif