dungeonanddeamon/GodoBinding/include/gen/GridContainer.hpp
2020-03-25 11:29:52 +01:00

43 lines
958 B
C++

#ifndef GODOT_CPP_GRIDCONTAINER_HPP
#define GODOT_CPP_GRIDCONTAINER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Container.hpp"
namespace godot {
class GridContainer : public Container {
struct ___method_bindings {
godot_method_bind *mb_get_columns;
godot_method_bind *mb_set_columns;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "GridContainer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static GridContainer *_new();
// methods
int64_t get_columns() const;
void set_columns(const int64_t columns);
};
}
#endif