dungeonanddeamon/GodoBinding/include/gen/FuncRef.hpp
2020-03-25 11:29:52 +01:00

53 lines
1.3 KiB
C++

#ifndef GODOT_CPP_FUNCREF_HPP
#define GODOT_CPP_FUNCREF_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class Object;
class FuncRef : public Reference {
struct ___method_bindings {
godot_method_bind *mb_call_func;
godot_method_bind *mb_call_funcv;
godot_method_bind *mb_is_valid;
godot_method_bind *mb_set_function;
godot_method_bind *mb_set_instance;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "FuncRef"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static FuncRef *_new();
// methods
Variant call_func(const Array& __var_args = Array());
Variant call_funcv(const Array arg_array);
bool is_valid() const;
void set_function(const String name);
void set_instance(const Object *instance);
template <class... Args> Variant call_func(Args... args){
return call_func(Array::make(args...));
}
};
}
#endif