dungeonanddeamon/GodoBinding/include/gen/EditorImportPlugin.hpp
2020-03-25 11:29:52 +01:00

60 lines
1.8 KiB
C++

#ifndef GODOT_CPP_EDITORIMPORTPLUGIN_HPP
#define GODOT_CPP_EDITORIMPORTPLUGIN_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "ResourceImporter.hpp"
namespace godot {
class EditorImportPlugin : public ResourceImporter {
struct ___method_bindings {
godot_method_bind *mb_get_import_options;
godot_method_bind *mb_get_import_order;
godot_method_bind *mb_get_importer_name;
godot_method_bind *mb_get_option_visibility;
godot_method_bind *mb_get_preset_count;
godot_method_bind *mb_get_preset_name;
godot_method_bind *mb_get_priority;
godot_method_bind *mb_get_recognized_extensions;
godot_method_bind *mb_get_resource_type;
godot_method_bind *mb_get_save_extension;
godot_method_bind *mb_get_visible_name;
godot_method_bind *mb_import;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "EditorImportPlugin"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
Array get_import_options(const int64_t preset);
int64_t get_import_order();
String get_importer_name();
bool get_option_visibility(const String option, const Dictionary options);
int64_t get_preset_count();
String get_preset_name(const int64_t preset);
real_t get_priority();
Array get_recognized_extensions();
String get_resource_type();
String get_save_extension();
String get_visible_name();
int64_t import(const String source_file, const String save_path, const Dictionary options, const Array platform_variants, const Array gen_files);
};
}
#endif