dungeonanddeamon/GodoBinding/include/gen/EditorFeatureProfile.hpp
2020-03-25 11:29:52 +01:00

68 lines
2.2 KiB
C++

#ifndef GODOT_CPP_EDITORFEATUREPROFILE_HPP
#define GODOT_CPP_EDITORFEATUREPROFILE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class EditorFeatureProfile : public Reference {
struct ___method_bindings {
godot_method_bind *mb_get_feature_name;
godot_method_bind *mb_is_class_disabled;
godot_method_bind *mb_is_class_editor_disabled;
godot_method_bind *mb_is_class_property_disabled;
godot_method_bind *mb_is_feature_disabled;
godot_method_bind *mb_load_from_file;
godot_method_bind *mb_save_to_file;
godot_method_bind *mb_set_disable_class;
godot_method_bind *mb_set_disable_class_editor;
godot_method_bind *mb_set_disable_class_property;
godot_method_bind *mb_set_disable_feature;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "EditorFeatureProfile"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Feature {
FEATURE_3D = 0,
FEATURE_SCRIPT = 1,
FEATURE_ASSET_LIB = 2,
FEATURE_SCENE_TREE = 3,
FEATURE_IMPORT_DOCK = 4,
FEATURE_NODE_DOCK = 5,
FEATURE_FILESYSTEM_DOCK = 6,
FEATURE_MAX = 7,
};
// constants
// methods
String get_feature_name(const int64_t feature);
bool is_class_disabled(const String class_name) const;
bool is_class_editor_disabled(const String class_name) const;
bool is_class_property_disabled(const String class_name, const String property) const;
bool is_feature_disabled(const int64_t feature) const;
Error load_from_file(const String path);
Error save_to_file(const String path);
void set_disable_class(const String class_name, const bool disable);
void set_disable_class_editor(const String class_name, const bool disable);
void set_disable_class_property(const String class_name, const String property, const bool disable);
void set_disable_feature(const int64_t feature, const bool disable);
};
}
#endif