dungeonanddeamon/GodoBinding/include/gen/ConeTwistJoint.hpp
2020-03-25 11:29:52 +01:00

59 lines
1.4 KiB
C++

#ifndef GODOT_CPP_CONETWISTJOINT_HPP
#define GODOT_CPP_CONETWISTJOINT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Joint.hpp"
namespace godot {
class ConeTwistJoint : public Joint {
struct ___method_bindings {
godot_method_bind *mb__get_swing_span;
godot_method_bind *mb__get_twist_span;
godot_method_bind *mb__set_swing_span;
godot_method_bind *mb__set_twist_span;
godot_method_bind *mb_get_param;
godot_method_bind *mb_set_param;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ConeTwistJoint"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Param {
PARAM_SWING_SPAN = 0,
PARAM_TWIST_SPAN = 1,
PARAM_BIAS = 2,
PARAM_SOFTNESS = 3,
PARAM_RELAXATION = 4,
PARAM_MAX = 5,
};
// constants
static ConeTwistJoint *_new();
// methods
real_t _get_swing_span() const;
real_t _get_twist_span() const;
void _set_swing_span(const real_t swing_span);
void _set_twist_span(const real_t twist_span);
real_t get_param(const int64_t param) const;
void set_param(const int64_t param, const real_t value);
};
}
#endif