dungeonanddeamon/GodoBinding/include/gen/BitmapFont.hpp
2020-03-25 11:29:52 +01:00

81 lines
2.6 KiB
C++

#ifndef GODOT_CPP_BITMAPFONT_HPP
#define GODOT_CPP_BITMAPFONT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Font.hpp"
namespace godot {
class Texture;
class BitmapFont;
class BitmapFont : public Font {
struct ___method_bindings {
godot_method_bind *mb__get_chars;
godot_method_bind *mb__get_kernings;
godot_method_bind *mb__get_textures;
godot_method_bind *mb__set_chars;
godot_method_bind *mb__set_kernings;
godot_method_bind *mb__set_textures;
godot_method_bind *mb_add_char;
godot_method_bind *mb_add_kerning_pair;
godot_method_bind *mb_add_texture;
godot_method_bind *mb_clear;
godot_method_bind *mb_create_from_fnt;
godot_method_bind *mb_get_char_size;
godot_method_bind *mb_get_fallback;
godot_method_bind *mb_get_kerning_pair;
godot_method_bind *mb_get_texture;
godot_method_bind *mb_get_texture_count;
godot_method_bind *mb_set_ascent;
godot_method_bind *mb_set_distance_field_hint;
godot_method_bind *mb_set_fallback;
godot_method_bind *mb_set_height;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "BitmapFont"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static BitmapFont *_new();
// methods
PoolIntArray _get_chars() const;
PoolIntArray _get_kernings() const;
Array _get_textures() const;
void _set_chars(const PoolIntArray arg0);
void _set_kernings(const PoolIntArray arg0);
void _set_textures(const Array arg0);
void add_char(const int64_t character, const int64_t texture, const Rect2 rect, const Vector2 align = Vector2(0, 0), const real_t advance = -1);
void add_kerning_pair(const int64_t char_a, const int64_t char_b, const int64_t kerning);
void add_texture(const Ref<Texture> texture);
void clear();
Error create_from_fnt(const String path);
Vector2 get_char_size(const int64_t _char, const int64_t next = 0) const;
Ref<BitmapFont> get_fallback() const;
int64_t get_kerning_pair(const int64_t char_a, const int64_t char_b) const;
Ref<Texture> get_texture(const int64_t idx) const;
int64_t get_texture_count() const;
void set_ascent(const real_t px);
void set_distance_field_hint(const bool enable);
void set_fallback(const Ref<BitmapFont> fallback);
void set_height(const real_t px);
};
}
#endif