dungeonanddeamon/GodoBinding/include/gen/AudioStreamGeneratorPlayback.hpp
2020-03-25 11:29:52 +01:00

48 lines
1.3 KiB
C++

#ifndef GODOT_CPP_AUDIOSTREAMGENERATORPLAYBACK_HPP
#define GODOT_CPP_AUDIOSTREAMGENERATORPLAYBACK_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioStreamPlaybackResampled.hpp"
namespace godot {
class AudioStreamGeneratorPlayback : public AudioStreamPlaybackResampled {
struct ___method_bindings {
godot_method_bind *mb_can_push_buffer;
godot_method_bind *mb_clear_buffer;
godot_method_bind *mb_get_frames_available;
godot_method_bind *mb_get_skips;
godot_method_bind *mb_push_buffer;
godot_method_bind *mb_push_frame;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioStreamGeneratorPlayback"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
bool can_push_buffer(const int64_t amount) const;
void clear_buffer();
int64_t get_frames_available() const;
int64_t get_skips() const;
bool push_buffer(const PoolVector2Array frames);
bool push_frame(const Vector2 frame);
};
}
#endif