dungeonanddeamon/GodoBinding/include/gen/AudioEffectStereoEnhance.hpp
2020-03-25 11:29:52 +01:00

51 lines
1.3 KiB
C++

#ifndef GODOT_CPP_AUDIOEFFECTSTEREOENHANCE_HPP
#define GODOT_CPP_AUDIOEFFECTSTEREOENHANCE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectStereoEnhance : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_pan_pullout;
godot_method_bind *mb_get_surround;
godot_method_bind *mb_get_time_pullout;
godot_method_bind *mb_set_pan_pullout;
godot_method_bind *mb_set_surround;
godot_method_bind *mb_set_time_pullout;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectStereoEnhance"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectStereoEnhance *_new();
// methods
real_t get_pan_pullout() const;
real_t get_surround() const;
real_t get_time_pullout() const;
void set_pan_pullout(const real_t amount);
void set_surround(const real_t amount);
void set_time_pullout(const real_t amount);
};
}
#endif