dungeonanddeamon/GodoBinding/include/gen/AudioEffectSpectrumAnalyzerInstance.hpp
2020-03-25 11:29:52 +01:00

42 lines
1.1 KiB
C++

#ifndef GODOT_CPP_AUDIOEFFECTSPECTRUMANALYZERINSTANCE_HPP
#define GODOT_CPP_AUDIOEFFECTSPECTRUMANALYZERINSTANCE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectInstance.hpp"
namespace godot {
class AudioEffectSpectrumAnalyzerInstance : public AudioEffectInstance {
struct ___method_bindings {
godot_method_bind *mb_get_magnitude_for_frequency_range;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectSpectrumAnalyzerInstance"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum MagnitudeMode {
MAGNITUDE_AVERAGE = 0,
MAGNITUDE_MAX = 1,
};
// constants
// methods
Vector2 get_magnitude_for_frequency_range(const real_t from_hz, const real_t to_hz, const int64_t mode = 1) const;
};
}
#endif