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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
#ifndef GODOT_CPP_ANIMATEDTEXTURE_HPP
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#define GODOT_CPP_ANIMATEDTEXTURE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Texture.hpp"
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namespace godot {
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class Texture;
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class AnimatedTexture : public Texture {
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struct ___method_bindings {
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godot_method_bind *mb__update_proxy;
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godot_method_bind *mb_get_fps;
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godot_method_bind *mb_get_frame_delay;
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godot_method_bind *mb_get_frame_texture;
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godot_method_bind *mb_get_frames;
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godot_method_bind *mb_set_fps;
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godot_method_bind *mb_set_frame_delay;
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godot_method_bind *mb_set_frame_texture;
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godot_method_bind *mb_set_frames;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "AnimatedTexture"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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const static int MAX_FRAMES = 256;
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static AnimatedTexture *_new();
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// methods
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void _update_proxy();
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real_t get_fps() const;
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real_t get_frame_delay(const int64_t frame) const;
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Ref<Texture> get_frame_texture(const int64_t frame) const;
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int64_t get_frames() const;
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void set_fps(const real_t fps);
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void set_frame_delay(const int64_t frame, const real_t delay);
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void set_frame_texture(const int64_t frame, const Ref<Texture> texture);
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void set_frames(const int64_t frames);
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};
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}
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#endif |