dungeonanddeamon/GodoBinding/include/gen/AcceptDialog.hpp
2020-03-25 11:29:52 +01:00

70 lines
1.9 KiB
C++

#ifndef GODOT_CPP_ACCEPTDIALOG_HPP
#define GODOT_CPP_ACCEPTDIALOG_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "WindowDialog.hpp"
namespace godot {
class Button;
class Label;
class Node;
class AcceptDialog : public WindowDialog {
struct ___method_bindings {
godot_method_bind *mb__builtin_text_entered;
godot_method_bind *mb__custom_action;
godot_method_bind *mb__ok;
godot_method_bind *mb_add_button;
godot_method_bind *mb_add_cancel;
godot_method_bind *mb_get_hide_on_ok;
godot_method_bind *mb_get_label;
godot_method_bind *mb_get_ok;
godot_method_bind *mb_get_text;
godot_method_bind *mb_has_autowrap;
godot_method_bind *mb_register_text_enter;
godot_method_bind *mb_set_autowrap;
godot_method_bind *mb_set_hide_on_ok;
godot_method_bind *mb_set_text;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AcceptDialog"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AcceptDialog *_new();
// methods
void _builtin_text_entered(const String arg0);
void _custom_action(const String arg0);
void _ok();
Button *add_button(const String text, const bool right = false, const String action = "");
Button *add_cancel(const String name);
bool get_hide_on_ok() const;
Label *get_label();
Button *get_ok();
String get_text() const;
bool has_autowrap();
void register_text_enter(const Node *line_edit);
void set_autowrap(const bool autowrap);
void set_hide_on_ok(const bool enabled);
void set_text(const String text);
};
}
#endif