dungeonanddeamon/DungeonAndDeamonScript/DungeonAndDemaonScript/MobsCorpACorpIA.h
Estrela Allan p1923381 74f30a9444 bool colllision enemie
2020-04-30 12:30:28 +02:00

53 lines
962 B
C++

#pragma once
#include "MobsCorpACorp.h"
#include "MobsIA.h"
#include <CircleShape2D.hpp>
#include <CollisionShape2D.hpp>
#include <Sprite.hpp>
#include "MobsCorpACorp.h"
#include <Node2D.hpp>
using namespace godot;
class MobsCorpACorpIA : public KinematicBody2D
{
public:
Sprite* sprite_MobsCorpACorp_ptr;
CollisionShape2D* collision_MobsCorpACorp_ptr;
Ref<Resource> texture_MobsCorpACorp_ptr;
Ref<CircleShape2D> shape_MobsCorpACorp_ptr;
private:
GODOT_CLASS(MobsCorpACorpIA, KinematicBody2D)
public:
MobsCorpACorp m;
public:
MobsCorpACorpIA();
void static _register_methods();
void _physics_process(float delta);
void _process(float delta);
void _init();
void _ready();
void createMobsCorpACorp();
void setupMobsCorpACorp();
void mouvement();
void setPosition(int x, int y);
bool on_ground = false;
bool on_roof = false;
bool on_left_wall = false;
bool on_right_wall = false;
public:
void Action();
const int gravity = 90;
};