dungeonanddeamon/GodoBinding/include/gen/World.hpp
2020-03-25 11:29:52 +01:00

55 lines
1.4 KiB
C++

#ifndef GODOT_CPP_WORLD_HPP
#define GODOT_CPP_WORLD_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class PhysicsDirectSpaceState;
class Environment;
class World : public Resource {
struct ___method_bindings {
godot_method_bind *mb_get_direct_space_state;
godot_method_bind *mb_get_environment;
godot_method_bind *mb_get_fallback_environment;
godot_method_bind *mb_get_scenario;
godot_method_bind *mb_get_space;
godot_method_bind *mb_set_environment;
godot_method_bind *mb_set_fallback_environment;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "World"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static World *_new();
// methods
PhysicsDirectSpaceState *get_direct_space_state();
Ref<Environment> get_environment() const;
Ref<Environment> get_fallback_environment() const;
RID get_scenario() const;
RID get_space() const;
void set_environment(const Ref<Environment> env);
void set_fallback_environment(const Ref<Environment> env);
};
}
#endif