dungeonanddeamon/GodoBinding/include/gen/VisualShaderNodeVectorFunc.hpp
2020-03-25 11:29:52 +01:00

81 lines
1.8 KiB
C++

#ifndef GODOT_CPP_VISUALSHADERNODEVECTORFUNC_HPP
#define GODOT_CPP_VISUALSHADERNODEVECTORFUNC_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "VisualShaderNodeVectorFunc.hpp"
#include "VisualShaderNode.hpp"
namespace godot {
class VisualShaderNodeVectorFunc : public VisualShaderNode {
struct ___method_bindings {
godot_method_bind *mb_get_function;
godot_method_bind *mb_set_function;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "VisualShaderNodeVectorFunc"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Function {
FUNC_NORMALIZE = 0,
FUNC_SATURATE = 1,
FUNC_NEGATE = 2,
FUNC_RECIPROCAL = 3,
FUNC_RGB2HSV = 4,
FUNC_HSV2RGB = 5,
FUNC_ABS = 6,
FUNC_ACOS = 7,
FUNC_ACOSH = 8,
FUNC_ASIN = 9,
FUNC_ASINH = 10,
FUNC_ATAN = 11,
FUNC_ATANH = 12,
FUNC_CEIL = 13,
FUNC_COS = 14,
FUNC_COSH = 15,
FUNC_DEGREES = 16,
FUNC_EXP = 17,
FUNC_EXP2 = 18,
FUNC_FLOOR = 19,
FUNC_FRAC = 20,
FUNC_INVERSE_SQRT = 21,
FUNC_LOG = 22,
FUNC_LOG2 = 23,
FUNC_RADIANS = 24,
FUNC_ROUND = 25,
FUNC_ROUNDEVEN = 26,
FUNC_SIGN = 27,
FUNC_SIN = 28,
FUNC_SINH = 29,
FUNC_SQRT = 30,
FUNC_TAN = 31,
FUNC_TANH = 32,
FUNC_TRUNC = 33,
FUNC_ONEMINUS = 34,
};
// constants
static VisualShaderNodeVectorFunc *_new();
// methods
VisualShaderNodeVectorFunc::Function get_function() const;
void set_function(const int64_t func);
};
}
#endif