mirror of
https://forge.univ-lyon1.fr/tplifap4/dungeonanddeamon.git
synced 2024-02-27 13:31:50 +01:00
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#ifndef GODOT_CPP_VISUALSHADERNODEINPUT_HPP
|
|
#define GODOT_CPP_VISUALSHADERNODEINPUT_HPP
|
|
|
|
|
|
#include <gdnative_api_struct.gen.h>
|
|
#include <stdint.h>
|
|
|
|
#include <core/CoreTypes.hpp>
|
|
#include <core/Ref.hpp>
|
|
|
|
#include "VisualShaderNode.hpp"
|
|
namespace godot {
|
|
|
|
|
|
class VisualShaderNodeInput : public VisualShaderNode {
|
|
struct ___method_bindings {
|
|
godot_method_bind *mb_get_input_name;
|
|
godot_method_bind *mb_get_input_real_name;
|
|
godot_method_bind *mb_set_input_name;
|
|
};
|
|
static ___method_bindings ___mb;
|
|
|
|
public:
|
|
static void ___init_method_bindings();
|
|
|
|
static inline const char *___get_class_name() { return (const char *) "VisualShaderNodeInput"; }
|
|
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
|
|
|
|
// enums
|
|
|
|
// constants
|
|
|
|
|
|
static VisualShaderNodeInput *_new();
|
|
|
|
// methods
|
|
String get_input_name() const;
|
|
String get_input_real_name() const;
|
|
void set_input_name(const String name);
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif |