dungeonanddeamon/GodoBinding/include/gen/VisualScriptYieldSignal.hpp
2020-03-25 11:29:52 +01:00

61 lines
1.6 KiB
C++

#ifndef GODOT_CPP_VISUALSCRIPTYIELDSIGNAL_HPP
#define GODOT_CPP_VISUALSCRIPTYIELDSIGNAL_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "VisualScriptYieldSignal.hpp"
#include "VisualScriptNode.hpp"
namespace godot {
class VisualScriptYieldSignal : public VisualScriptNode {
struct ___method_bindings {
godot_method_bind *mb_get_base_path;
godot_method_bind *mb_get_base_type;
godot_method_bind *mb_get_call_mode;
godot_method_bind *mb_get_signal;
godot_method_bind *mb_set_base_path;
godot_method_bind *mb_set_base_type;
godot_method_bind *mb_set_call_mode;
godot_method_bind *mb_set_signal;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "VisualScriptYieldSignal"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum CallMode {
CALL_MODE_SELF = 0,
CALL_MODE_NODE_PATH = 1,
CALL_MODE_INSTANCE = 2,
};
// constants
static VisualScriptYieldSignal *_new();
// methods
NodePath get_base_path() const;
String get_base_type() const;
VisualScriptYieldSignal::CallMode get_call_mode() const;
String get_signal() const;
void set_base_path(const NodePath base_path);
void set_base_type(const String base_type);
void set_call_mode(const int64_t mode);
void set_signal(const String signal);
};
}
#endif