dungeonanddeamon/GodoBinding/include/gen/VehicleBody.hpp
2020-03-25 11:29:52 +01:00

51 lines
1.2 KiB
C++

#ifndef GODOT_CPP_VEHICLEBODY_HPP
#define GODOT_CPP_VEHICLEBODY_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "RigidBody.hpp"
namespace godot {
class VehicleBody : public RigidBody {
struct ___method_bindings {
godot_method_bind *mb_get_brake;
godot_method_bind *mb_get_engine_force;
godot_method_bind *mb_get_steering;
godot_method_bind *mb_set_brake;
godot_method_bind *mb_set_engine_force;
godot_method_bind *mb_set_steering;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "VehicleBody"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static VehicleBody *_new();
// methods
real_t get_brake() const;
real_t get_engine_force() const;
real_t get_steering() const;
void set_brake(const real_t brake);
void set_engine_force(const real_t engine_force);
void set_steering(const real_t steering);
};
}
#endif