dungeonanddeamon/GodoBinding/include/gen/UndoRedo.hpp
2020-03-25 11:29:52 +01:00

83 lines
2.6 KiB
C++

#ifndef GODOT_CPP_UNDOREDO_HPP
#define GODOT_CPP_UNDOREDO_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Object.hpp"
namespace godot {
class Object;
class UndoRedo : public Object {
struct ___method_bindings {
godot_method_bind *mb_add_do_method;
godot_method_bind *mb_add_do_property;
godot_method_bind *mb_add_do_reference;
godot_method_bind *mb_add_undo_method;
godot_method_bind *mb_add_undo_property;
godot_method_bind *mb_add_undo_reference;
godot_method_bind *mb_clear_history;
godot_method_bind *mb_commit_action;
godot_method_bind *mb_create_action;
godot_method_bind *mb_get_current_action_name;
godot_method_bind *mb_get_version;
godot_method_bind *mb_has_redo;
godot_method_bind *mb_has_undo;
godot_method_bind *mb_is_commiting_action;
godot_method_bind *mb_redo;
godot_method_bind *mb_undo;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "UndoRedo"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum MergeMode {
MERGE_DISABLE = 0,
MERGE_ENDS = 1,
MERGE_ALL = 2,
};
// constants
static UndoRedo *_new();
// methods
void add_do_method(const Object *object, const String method, const Array& __var_args = Array());
void add_do_property(const Object *object, const String property, const Variant value);
void add_do_reference(const Object *object);
void add_undo_method(const Object *object, const String method, const Array& __var_args = Array());
void add_undo_property(const Object *object, const String property, const Variant value);
void add_undo_reference(const Object *object);
void clear_history(const bool increase_version = true);
void commit_action();
void create_action(const String name, const int64_t merge_mode = 0);
String get_current_action_name() const;
int64_t get_version() const;
bool has_redo();
bool has_undo();
bool is_commiting_action() const;
bool redo();
bool undo();
template <class... Args> void add_do_method(const Object *object, const String method, Args... args){
return add_do_method(object,method, Array::make(args...));
}
template <class... Args> void add_undo_method(const Object *object, const String method, Args... args){
return add_undo_method(object,method, Array::make(args...));
}
};
}
#endif