dungeonanddeamon/GodoBinding/include/gen/Theme.hpp
2020-03-25 11:29:52 +01:00

109 lines
3.9 KiB
C++

#ifndef GODOT_CPP_THEME_HPP
#define GODOT_CPP_THEME_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class Theme;
class Font;
class Texture;
class StyleBox;
class Theme : public Resource {
struct ___method_bindings {
godot_method_bind *mb__emit_theme_changed;
godot_method_bind *mb_clear;
godot_method_bind *mb_clear_color;
godot_method_bind *mb_clear_constant;
godot_method_bind *mb_clear_font;
godot_method_bind *mb_clear_icon;
godot_method_bind *mb_clear_stylebox;
godot_method_bind *mb_copy_default_theme;
godot_method_bind *mb_copy_theme;
godot_method_bind *mb_get_color;
godot_method_bind *mb_get_color_list;
godot_method_bind *mb_get_constant;
godot_method_bind *mb_get_constant_list;
godot_method_bind *mb_get_default_font;
godot_method_bind *mb_get_font;
godot_method_bind *mb_get_font_list;
godot_method_bind *mb_get_icon;
godot_method_bind *mb_get_icon_list;
godot_method_bind *mb_get_stylebox;
godot_method_bind *mb_get_stylebox_list;
godot_method_bind *mb_get_stylebox_types;
godot_method_bind *mb_get_type_list;
godot_method_bind *mb_has_color;
godot_method_bind *mb_has_constant;
godot_method_bind *mb_has_font;
godot_method_bind *mb_has_icon;
godot_method_bind *mb_has_stylebox;
godot_method_bind *mb_set_color;
godot_method_bind *mb_set_constant;
godot_method_bind *mb_set_default_font;
godot_method_bind *mb_set_font;
godot_method_bind *mb_set_icon;
godot_method_bind *mb_set_stylebox;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Theme"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static Theme *_new();
// methods
void _emit_theme_changed();
void clear();
void clear_color(const String name, const String type);
void clear_constant(const String name, const String type);
void clear_font(const String name, const String type);
void clear_icon(const String name, const String type);
void clear_stylebox(const String name, const String type);
void copy_default_theme();
void copy_theme(const Ref<Theme> other);
Color get_color(const String name, const String type) const;
PoolStringArray get_color_list(const String type) const;
int64_t get_constant(const String name, const String type) const;
PoolStringArray get_constant_list(const String type) const;
Ref<Font> get_default_font() const;
Ref<Font> get_font(const String name, const String type) const;
PoolStringArray get_font_list(const String type) const;
Ref<Texture> get_icon(const String name, const String type) const;
PoolStringArray get_icon_list(const String type) const;
Ref<StyleBox> get_stylebox(const String name, const String type) const;
PoolStringArray get_stylebox_list(const String type) const;
PoolStringArray get_stylebox_types() const;
PoolStringArray get_type_list(const String type) const;
bool has_color(const String name, const String type) const;
bool has_constant(const String name, const String type) const;
bool has_font(const String name, const String type) const;
bool has_icon(const String name, const String type) const;
bool has_stylebox(const String name, const String type) const;
void set_color(const String name, const String type, const Color color);
void set_constant(const String name, const String type, const int64_t constant);
void set_default_font(const Ref<Font> font);
void set_font(const String name, const String type, const Ref<Font> font);
void set_icon(const String name, const String type, const Ref<Texture> texture);
void set_stylebox(const String name, const String type, const Ref<StyleBox> texture);
};
}
#endif