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108 lines
3.5 KiB
C++
108 lines
3.5 KiB
C++
#ifndef GODOT_CPP_TABCONTAINER_HPP
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#define GODOT_CPP_TABCONTAINER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "TabContainer.hpp"
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#include "Container.hpp"
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namespace godot {
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class InputEvent;
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class Control;
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class Popup;
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class Texture;
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class Node;
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class TabContainer : public Container {
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struct ___method_bindings {
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godot_method_bind *mb__child_renamed_callback;
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godot_method_bind *mb__gui_input;
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godot_method_bind *mb__on_mouse_exited;
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godot_method_bind *mb__on_theme_changed;
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godot_method_bind *mb__update_current_tab;
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godot_method_bind *mb_are_tabs_visible;
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godot_method_bind *mb_get_current_tab;
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godot_method_bind *mb_get_current_tab_control;
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godot_method_bind *mb_get_drag_to_rearrange_enabled;
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godot_method_bind *mb_get_popup;
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godot_method_bind *mb_get_previous_tab;
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godot_method_bind *mb_get_tab_align;
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godot_method_bind *mb_get_tab_control;
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godot_method_bind *mb_get_tab_count;
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godot_method_bind *mb_get_tab_disabled;
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godot_method_bind *mb_get_tab_icon;
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godot_method_bind *mb_get_tab_title;
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godot_method_bind *mb_get_tabs_rearrange_group;
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godot_method_bind *mb_get_use_hidden_tabs_for_min_size;
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godot_method_bind *mb_set_current_tab;
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godot_method_bind *mb_set_drag_to_rearrange_enabled;
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godot_method_bind *mb_set_popup;
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godot_method_bind *mb_set_tab_align;
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godot_method_bind *mb_set_tab_disabled;
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godot_method_bind *mb_set_tab_icon;
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godot_method_bind *mb_set_tab_title;
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godot_method_bind *mb_set_tabs_rearrange_group;
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godot_method_bind *mb_set_tabs_visible;
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godot_method_bind *mb_set_use_hidden_tabs_for_min_size;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "TabContainer"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum TabAlign {
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ALIGN_LEFT = 0,
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ALIGN_CENTER = 1,
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ALIGN_RIGHT = 2,
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};
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// constants
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static TabContainer *_new();
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// methods
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void _child_renamed_callback();
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void _gui_input(const Ref<InputEvent> arg0);
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void _on_mouse_exited();
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void _on_theme_changed();
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void _update_current_tab();
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bool are_tabs_visible() const;
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int64_t get_current_tab() const;
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Control *get_current_tab_control() const;
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bool get_drag_to_rearrange_enabled() const;
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Popup *get_popup() const;
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int64_t get_previous_tab() const;
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TabContainer::TabAlign get_tab_align() const;
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Control *get_tab_control(const int64_t idx) const;
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int64_t get_tab_count() const;
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bool get_tab_disabled(const int64_t tab_idx) const;
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Ref<Texture> get_tab_icon(const int64_t tab_idx) const;
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String get_tab_title(const int64_t tab_idx) const;
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int64_t get_tabs_rearrange_group() const;
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bool get_use_hidden_tabs_for_min_size() const;
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void set_current_tab(const int64_t tab_idx);
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void set_drag_to_rearrange_enabled(const bool enabled);
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void set_popup(const Node *popup);
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void set_tab_align(const int64_t align);
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void set_tab_disabled(const int64_t tab_idx, const bool disabled);
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void set_tab_icon(const int64_t tab_idx, const Ref<Texture> icon);
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void set_tab_title(const int64_t tab_idx, const String title);
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void set_tabs_rearrange_group(const int64_t group_id);
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void set_tabs_visible(const bool visible);
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void set_use_hidden_tabs_for_min_size(const bool enabled);
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};
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}
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#endif |