dungeonanddeamon/GodoBinding/include/gen/Spatial.hpp
2020-03-25 11:29:52 +01:00

146 lines
5.0 KiB
C++

#ifndef GODOT_CPP_SPATIAL_HPP
#define GODOT_CPP_SPATIAL_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Node.hpp"
namespace godot {
class SpatialGizmo;
class Spatial;
class World;
class Spatial : public Node {
struct ___method_bindings {
godot_method_bind *mb__update_gizmo;
godot_method_bind *mb_force_update_transform;
godot_method_bind *mb_get_gizmo;
godot_method_bind *mb_get_global_transform;
godot_method_bind *mb_get_parent_spatial;
godot_method_bind *mb_get_rotation;
godot_method_bind *mb_get_rotation_degrees;
godot_method_bind *mb_get_scale;
godot_method_bind *mb_get_transform;
godot_method_bind *mb_get_translation;
godot_method_bind *mb_get_world;
godot_method_bind *mb_global_rotate;
godot_method_bind *mb_global_scale;
godot_method_bind *mb_global_translate;
godot_method_bind *mb_hide;
godot_method_bind *mb_is_local_transform_notification_enabled;
godot_method_bind *mb_is_scale_disabled;
godot_method_bind *mb_is_set_as_toplevel;
godot_method_bind *mb_is_transform_notification_enabled;
godot_method_bind *mb_is_visible;
godot_method_bind *mb_is_visible_in_tree;
godot_method_bind *mb_look_at;
godot_method_bind *mb_look_at_from_position;
godot_method_bind *mb_orthonormalize;
godot_method_bind *mb_rotate;
godot_method_bind *mb_rotate_object_local;
godot_method_bind *mb_rotate_x;
godot_method_bind *mb_rotate_y;
godot_method_bind *mb_rotate_z;
godot_method_bind *mb_scale_object_local;
godot_method_bind *mb_set_as_toplevel;
godot_method_bind *mb_set_disable_scale;
godot_method_bind *mb_set_gizmo;
godot_method_bind *mb_set_global_transform;
godot_method_bind *mb_set_identity;
godot_method_bind *mb_set_ignore_transform_notification;
godot_method_bind *mb_set_notify_local_transform;
godot_method_bind *mb_set_notify_transform;
godot_method_bind *mb_set_rotation;
godot_method_bind *mb_set_rotation_degrees;
godot_method_bind *mb_set_scale;
godot_method_bind *mb_set_transform;
godot_method_bind *mb_set_translation;
godot_method_bind *mb_set_visible;
godot_method_bind *mb_show;
godot_method_bind *mb_to_global;
godot_method_bind *mb_to_local;
godot_method_bind *mb_translate;
godot_method_bind *mb_translate_object_local;
godot_method_bind *mb_update_gizmo;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Spatial"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
const static int NOTIFICATION_ENTER_WORLD = 41;
const static int NOTIFICATION_EXIT_WORLD = 42;
const static int NOTIFICATION_TRANSFORM_CHANGED = 2000;
const static int NOTIFICATION_VISIBILITY_CHANGED = 43;
static Spatial *_new();
// methods
void _update_gizmo();
void force_update_transform();
Ref<SpatialGizmo> get_gizmo() const;
Transform get_global_transform() const;
Spatial *get_parent_spatial() const;
Vector3 get_rotation() const;
Vector3 get_rotation_degrees() const;
Vector3 get_scale() const;
Transform get_transform() const;
Vector3 get_translation() const;
Ref<World> get_world() const;
void global_rotate(const Vector3 axis, const real_t angle);
void global_scale(const Vector3 scale);
void global_translate(const Vector3 offset);
void hide();
bool is_local_transform_notification_enabled() const;
bool is_scale_disabled() const;
bool is_set_as_toplevel() const;
bool is_transform_notification_enabled() const;
bool is_visible() const;
bool is_visible_in_tree() const;
void look_at(const Vector3 target, const Vector3 up);
void look_at_from_position(const Vector3 position, const Vector3 target, const Vector3 up);
void orthonormalize();
void rotate(const Vector3 axis, const real_t angle);
void rotate_object_local(const Vector3 axis, const real_t angle);
void rotate_x(const real_t angle);
void rotate_y(const real_t angle);
void rotate_z(const real_t angle);
void scale_object_local(const Vector3 scale);
void set_as_toplevel(const bool enable);
void set_disable_scale(const bool disable);
void set_gizmo(const Ref<SpatialGizmo> gizmo);
void set_global_transform(const Transform global);
void set_identity();
void set_ignore_transform_notification(const bool enabled);
void set_notify_local_transform(const bool enable);
void set_notify_transform(const bool enable);
void set_rotation(const Vector3 euler);
void set_rotation_degrees(const Vector3 euler_degrees);
void set_scale(const Vector3 scale);
void set_transform(const Transform local);
void set_translation(const Vector3 translation);
void set_visible(const bool visible);
void show();
Vector3 to_global(const Vector3 local_point) const;
Vector3 to_local(const Vector3 global_point) const;
void translate(const Vector3 offset);
void translate_object_local(const Vector3 offset);
void update_gizmo();
};
}
#endif