dungeonanddeamon/GodoBinding/include/gen/Script.hpp
2020-03-25 11:29:52 +01:00

68 lines
2.0 KiB
C++

#ifndef GODOT_CPP_SCRIPT_HPP
#define GODOT_CPP_SCRIPT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class Script;
class Object;
class Script : public Resource {
struct ___method_bindings {
godot_method_bind *mb_can_instance;
godot_method_bind *mb_get_base_script;
godot_method_bind *mb_get_instance_base_type;
godot_method_bind *mb_get_property_default_value;
godot_method_bind *mb_get_script_constant_map;
godot_method_bind *mb_get_script_method_list;
godot_method_bind *mb_get_script_property_list;
godot_method_bind *mb_get_script_signal_list;
godot_method_bind *mb_get_source_code;
godot_method_bind *mb_has_script_signal;
godot_method_bind *mb_has_source_code;
godot_method_bind *mb_instance_has;
godot_method_bind *mb_is_tool;
godot_method_bind *mb_reload;
godot_method_bind *mb_set_source_code;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Script"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
bool can_instance() const;
Ref<Script> get_base_script() const;
String get_instance_base_type() const;
Variant get_property_default_value(const String property);
Dictionary get_script_constant_map();
Array get_script_method_list();
Array get_script_property_list();
Array get_script_signal_list();
String get_source_code() const;
bool has_script_signal(const String signal_name) const;
bool has_source_code() const;
bool instance_has(const Object *base_object) const;
bool is_tool() const;
Error reload(const bool keep_state = false);
void set_source_code(const String source);
};
}
#endif