dungeonanddeamon/GodoBinding/include/gen/RegExMatch.hpp
2020-03-25 11:29:52 +01:00

53 lines
1.3 KiB
C++

#ifndef GODOT_CPP_REGEXMATCH_HPP
#define GODOT_CPP_REGEXMATCH_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class RegExMatch : public Reference {
struct ___method_bindings {
godot_method_bind *mb_get_end;
godot_method_bind *mb_get_group_count;
godot_method_bind *mb_get_names;
godot_method_bind *mb_get_start;
godot_method_bind *mb_get_string;
godot_method_bind *mb_get_strings;
godot_method_bind *mb_get_subject;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "RegExMatch"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static RegExMatch *_new();
// methods
int64_t get_end(const Variant name = 0) const;
int64_t get_group_count() const;
Dictionary get_names() const;
int64_t get_start(const Variant name = 0) const;
String get_string(const Variant name = 0) const;
Array get_strings() const;
String get_subject() const;
};
}
#endif