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63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
#ifndef GODOT_CPP_PHYSICSBODY_HPP
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#define GODOT_CPP_PHYSICSBODY_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "CollisionObject.hpp"
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namespace godot {
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class Node;
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class PhysicsBody : public CollisionObject {
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struct ___method_bindings {
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godot_method_bind *mb__get_layers;
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godot_method_bind *mb__set_layers;
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godot_method_bind *mb_add_collision_exception_with;
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godot_method_bind *mb_get_collision_exceptions;
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godot_method_bind *mb_get_collision_layer;
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godot_method_bind *mb_get_collision_layer_bit;
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godot_method_bind *mb_get_collision_mask;
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godot_method_bind *mb_get_collision_mask_bit;
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godot_method_bind *mb_remove_collision_exception_with;
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godot_method_bind *mb_set_collision_layer;
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godot_method_bind *mb_set_collision_layer_bit;
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godot_method_bind *mb_set_collision_mask;
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godot_method_bind *mb_set_collision_mask_bit;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "PhysicsBody"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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// methods
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int64_t _get_layers() const;
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void _set_layers(const int64_t mask);
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void add_collision_exception_with(const Node *body);
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Array get_collision_exceptions();
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int64_t get_collision_layer() const;
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bool get_collision_layer_bit(const int64_t bit) const;
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int64_t get_collision_mask() const;
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bool get_collision_mask_bit(const int64_t bit) const;
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void remove_collision_exception_with(const Node *body);
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void set_collision_layer(const int64_t layer);
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void set_collision_layer_bit(const int64_t bit, const bool value);
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void set_collision_mask(const int64_t mask);
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void set_collision_mask_bit(const int64_t bit, const bool value);
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};
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}
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#endif |