dungeonanddeamon/GodoBinding/include/gen/PhysicsBody.hpp
2020-03-25 11:29:52 +01:00

63 lines
2.0 KiB
C++

#ifndef GODOT_CPP_PHYSICSBODY_HPP
#define GODOT_CPP_PHYSICSBODY_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CollisionObject.hpp"
namespace godot {
class Node;
class PhysicsBody : public CollisionObject {
struct ___method_bindings {
godot_method_bind *mb__get_layers;
godot_method_bind *mb__set_layers;
godot_method_bind *mb_add_collision_exception_with;
godot_method_bind *mb_get_collision_exceptions;
godot_method_bind *mb_get_collision_layer;
godot_method_bind *mb_get_collision_layer_bit;
godot_method_bind *mb_get_collision_mask;
godot_method_bind *mb_get_collision_mask_bit;
godot_method_bind *mb_remove_collision_exception_with;
godot_method_bind *mb_set_collision_layer;
godot_method_bind *mb_set_collision_layer_bit;
godot_method_bind *mb_set_collision_mask;
godot_method_bind *mb_set_collision_mask_bit;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "PhysicsBody"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
int64_t _get_layers() const;
void _set_layers(const int64_t mask);
void add_collision_exception_with(const Node *body);
Array get_collision_exceptions();
int64_t get_collision_layer() const;
bool get_collision_layer_bit(const int64_t bit) const;
int64_t get_collision_mask() const;
bool get_collision_mask_bit(const int64_t bit) const;
void remove_collision_exception_with(const Node *body);
void set_collision_layer(const int64_t layer);
void set_collision_layer_bit(const int64_t bit, const bool value);
void set_collision_mask(const int64_t mask);
void set_collision_mask_bit(const int64_t bit, const bool value);
};
}
#endif