dungeonanddeamon/GodoBinding/include/gen/Node.hpp
2020-03-25 11:29:52 +01:00

299 lines
12 KiB
C++

#ifndef GODOT_CPP_NODE_HPP
#define GODOT_CPP_NODE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Node.hpp"
#include "Object.hpp"
namespace godot {
class InputEvent;
class InputEventKey;
class Node;
class MultiplayerAPI;
class SceneTree;
class Viewport;
class Node : public Object {
struct ___method_bindings {
godot_method_bind *mb__enter_tree;
godot_method_bind *mb__exit_tree;
godot_method_bind *mb__get_configuration_warning;
godot_method_bind *mb__get_editor_description;
godot_method_bind *mb__get_import_path;
godot_method_bind *mb__input;
godot_method_bind *mb__physics_process;
godot_method_bind *mb__process;
godot_method_bind *mb__ready;
godot_method_bind *mb__set_editor_description;
godot_method_bind *mb__set_import_path;
godot_method_bind *mb__unhandled_input;
godot_method_bind *mb__unhandled_key_input;
godot_method_bind *mb_add_child;
godot_method_bind *mb_add_child_below_node;
godot_method_bind *mb_add_to_group;
godot_method_bind *mb_can_process;
godot_method_bind *mb_duplicate;
godot_method_bind *mb_find_node;
godot_method_bind *mb_find_parent;
godot_method_bind *mb_get_child;
godot_method_bind *mb_get_child_count;
godot_method_bind *mb_get_children;
godot_method_bind *mb_get_custom_multiplayer;
godot_method_bind *mb_get_filename;
godot_method_bind *mb_get_groups;
godot_method_bind *mb_get_index;
godot_method_bind *mb_get_multiplayer;
godot_method_bind *mb_get_name;
godot_method_bind *mb_get_network_master;
godot_method_bind *mb_get_node;
godot_method_bind *mb_get_node_and_resource;
godot_method_bind *mb_get_node_or_null;
godot_method_bind *mb_get_owner;
godot_method_bind *mb_get_parent;
godot_method_bind *mb_get_path;
godot_method_bind *mb_get_path_to;
godot_method_bind *mb_get_pause_mode;
godot_method_bind *mb_get_physics_process_delta_time;
godot_method_bind *mb_get_position_in_parent;
godot_method_bind *mb_get_process_delta_time;
godot_method_bind *mb_get_process_priority;
godot_method_bind *mb_get_scene_instance_load_placeholder;
godot_method_bind *mb_get_tree;
godot_method_bind *mb_get_viewport;
godot_method_bind *mb_has_node;
godot_method_bind *mb_has_node_and_resource;
godot_method_bind *mb_is_a_parent_of;
godot_method_bind *mb_is_displayed_folded;
godot_method_bind *mb_is_greater_than;
godot_method_bind *mb_is_in_group;
godot_method_bind *mb_is_inside_tree;
godot_method_bind *mb_is_network_master;
godot_method_bind *mb_is_physics_processing;
godot_method_bind *mb_is_physics_processing_internal;
godot_method_bind *mb_is_processing;
godot_method_bind *mb_is_processing_input;
godot_method_bind *mb_is_processing_internal;
godot_method_bind *mb_is_processing_unhandled_input;
godot_method_bind *mb_is_processing_unhandled_key_input;
godot_method_bind *mb_move_child;
godot_method_bind *mb_print_stray_nodes;
godot_method_bind *mb_print_tree;
godot_method_bind *mb_print_tree_pretty;
godot_method_bind *mb_propagate_call;
godot_method_bind *mb_propagate_notification;
godot_method_bind *mb_queue_free;
godot_method_bind *mb_raise;
godot_method_bind *mb_remove_and_skip;
godot_method_bind *mb_remove_child;
godot_method_bind *mb_remove_from_group;
godot_method_bind *mb_replace_by;
godot_method_bind *mb_request_ready;
godot_method_bind *mb_rpc;
godot_method_bind *mb_rpc_config;
godot_method_bind *mb_rpc_id;
godot_method_bind *mb_rpc_unreliable;
godot_method_bind *mb_rpc_unreliable_id;
godot_method_bind *mb_rset;
godot_method_bind *mb_rset_config;
godot_method_bind *mb_rset_id;
godot_method_bind *mb_rset_unreliable;
godot_method_bind *mb_rset_unreliable_id;
godot_method_bind *mb_set_custom_multiplayer;
godot_method_bind *mb_set_display_folded;
godot_method_bind *mb_set_filename;
godot_method_bind *mb_set_name;
godot_method_bind *mb_set_network_master;
godot_method_bind *mb_set_owner;
godot_method_bind *mb_set_pause_mode;
godot_method_bind *mb_set_physics_process;
godot_method_bind *mb_set_physics_process_internal;
godot_method_bind *mb_set_process;
godot_method_bind *mb_set_process_input;
godot_method_bind *mb_set_process_internal;
godot_method_bind *mb_set_process_priority;
godot_method_bind *mb_set_process_unhandled_input;
godot_method_bind *mb_set_process_unhandled_key_input;
godot_method_bind *mb_set_scene_instance_load_placeholder;
godot_method_bind *mb_update_configuration_warning;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Node"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum PauseMode {
PAUSE_MODE_INHERIT = 0,
PAUSE_MODE_STOP = 1,
PAUSE_MODE_PROCESS = 2,
};
enum DuplicateFlags {
DUPLICATE_SIGNALS = 1,
DUPLICATE_GROUPS = 2,
DUPLICATE_SCRIPTS = 4,
DUPLICATE_USE_INSTANCING = 8,
};
// constants
const static int NOTIFICATION_APP_PAUSED = 1015;
const static int NOTIFICATION_APP_RESUMED = 1014;
const static int NOTIFICATION_CRASH = 1012;
const static int NOTIFICATION_DRAG_BEGIN = 21;
const static int NOTIFICATION_DRAG_END = 22;
const static int NOTIFICATION_ENTER_TREE = 10;
const static int NOTIFICATION_EXIT_TREE = 11;
const static int NOTIFICATION_INSTANCED = 20;
const static int NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26;
const static int NOTIFICATION_INTERNAL_PROCESS = 25;
const static int NOTIFICATION_MOVED_IN_PARENT = 12;
const static int NOTIFICATION_OS_IME_UPDATE = 1013;
const static int NOTIFICATION_OS_MEMORY_WARNING = 1009;
const static int NOTIFICATION_PARENTED = 18;
const static int NOTIFICATION_PATH_CHANGED = 23;
const static int NOTIFICATION_PAUSED = 14;
const static int NOTIFICATION_PHYSICS_PROCESS = 16;
const static int NOTIFICATION_PROCESS = 17;
const static int NOTIFICATION_READY = 13;
const static int NOTIFICATION_TRANSLATION_CHANGED = 1010;
const static int NOTIFICATION_UNPARENTED = 19;
const static int NOTIFICATION_UNPAUSED = 15;
const static int NOTIFICATION_WM_ABOUT = 1011;
const static int NOTIFICATION_WM_FOCUS_IN = 1004;
const static int NOTIFICATION_WM_FOCUS_OUT = 1005;
const static int NOTIFICATION_WM_GO_BACK_REQUEST = 1007;
const static int NOTIFICATION_WM_MOUSE_ENTER = 1002;
const static int NOTIFICATION_WM_MOUSE_EXIT = 1003;
const static int NOTIFICATION_WM_QUIT_REQUEST = 1006;
const static int NOTIFICATION_WM_UNFOCUS_REQUEST = 1008;
static Node *_new();
// methods
void _enter_tree();
void _exit_tree();
String _get_configuration_warning();
String _get_editor_description() const;
NodePath _get_import_path() const;
void _input(const Ref<InputEvent> event);
void _physics_process(const real_t delta);
void _process(const real_t delta);
void _ready();
void _set_editor_description(const String editor_description);
void _set_import_path(const NodePath import_path);
void _unhandled_input(const Ref<InputEvent> event);
void _unhandled_key_input(const Ref<InputEventKey> event);
void add_child(const Node *node, const bool legible_unique_name = false);
void add_child_below_node(const Node *node, const Node *child_node, const bool legible_unique_name = false);
void add_to_group(const String group, const bool persistent = false);
bool can_process() const;
Node *duplicate(const int64_t flags = 15) const;
Node *find_node(const String mask, const bool recursive = true, const bool owned = true) const;
Node *find_parent(const String mask) const;
Node *get_child(const int64_t idx) const;
int64_t get_child_count() const;
Array get_children() const;
Ref<MultiplayerAPI> get_custom_multiplayer() const;
String get_filename() const;
Array get_groups() const;
int64_t get_index() const;
Ref<MultiplayerAPI> get_multiplayer() const;
String get_name() const;
int64_t get_network_master() const;
Node *get_node(const NodePath path) const;
Array get_node_and_resource(const NodePath path);
Node *get_node_or_null(const NodePath path) const;
Node *get_owner() const;
Node *get_parent() const;
NodePath get_path() const;
NodePath get_path_to(const Node *node) const;
Node::PauseMode get_pause_mode() const;
real_t get_physics_process_delta_time() const;
int64_t get_position_in_parent() const;
real_t get_process_delta_time() const;
int64_t get_process_priority() const;
bool get_scene_instance_load_placeholder() const;
SceneTree *get_tree() const;
Viewport *get_viewport() const;
bool has_node(const NodePath path) const;
bool has_node_and_resource(const NodePath path) const;
bool is_a_parent_of(const Node *node) const;
bool is_displayed_folded() const;
bool is_greater_than(const Node *node) const;
bool is_in_group(const String group) const;
bool is_inside_tree() const;
bool is_network_master() const;
bool is_physics_processing() const;
bool is_physics_processing_internal() const;
bool is_processing() const;
bool is_processing_input() const;
bool is_processing_internal() const;
bool is_processing_unhandled_input() const;
bool is_processing_unhandled_key_input() const;
void move_child(const Node *child_node, const int64_t to_position);
void print_stray_nodes();
void print_tree();
void print_tree_pretty();
void propagate_call(const String method, const Array args = Array(), const bool parent_first = false);
void propagate_notification(const int64_t what);
void queue_free();
void raise();
void remove_and_skip();
void remove_child(const Node *node);
void remove_from_group(const String group);
void replace_by(const Node *node, const bool keep_data = false);
void request_ready();
Variant rpc(const String method, const Array& __var_args = Array());
void rpc_config(const String method, const int64_t mode);
Variant rpc_id(const int64_t peer_id, const String method, const Array& __var_args = Array());
Variant rpc_unreliable(const String method, const Array& __var_args = Array());
Variant rpc_unreliable_id(const int64_t peer_id, const String method, const Array& __var_args = Array());
void rset(const String property, const Variant value);
void rset_config(const String property, const int64_t mode);
void rset_id(const int64_t peer_id, const String property, const Variant value);
void rset_unreliable(const String property, const Variant value);
void rset_unreliable_id(const int64_t peer_id, const String property, const Variant value);
void set_custom_multiplayer(const Ref<MultiplayerAPI> api);
void set_display_folded(const bool fold);
void set_filename(const String filename);
void set_name(const String name);
void set_network_master(const int64_t id, const bool recursive = true);
void set_owner(const Node *owner);
void set_pause_mode(const int64_t mode);
void set_physics_process(const bool enable);
void set_physics_process_internal(const bool enable);
void set_process(const bool enable);
void set_process_input(const bool enable);
void set_process_internal(const bool enable);
void set_process_priority(const int64_t priority);
void set_process_unhandled_input(const bool enable);
void set_process_unhandled_key_input(const bool enable);
void set_scene_instance_load_placeholder(const bool load_placeholder);
void update_configuration_warning();
template <class... Args> Variant rpc(const String method, Args... args){
return rpc(method, Array::make(args...));
}
template <class... Args> Variant rpc_id(const int64_t peer_id, const String method, Args... args){
return rpc_id(peer_id,method, Array::make(args...));
}
template <class... Args> Variant rpc_unreliable(const String method, Args... args){
return rpc_unreliable(method, Array::make(args...));
}
template <class... Args> Variant rpc_unreliable_id(const int64_t peer_id, const String method, Args... args){
return rpc_unreliable_id(peer_id,method, Array::make(args...));
}
};
}
#endif