dungeonanddeamon/GodoBinding/include/gen/LinkButton.hpp
2020-03-25 11:29:52 +01:00

53 lines
1.2 KiB
C++

#ifndef GODOT_CPP_LINKBUTTON_HPP
#define GODOT_CPP_LINKBUTTON_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "LinkButton.hpp"
#include "BaseButton.hpp"
namespace godot {
class LinkButton : public BaseButton {
struct ___method_bindings {
godot_method_bind *mb_get_text;
godot_method_bind *mb_get_underline_mode;
godot_method_bind *mb_set_text;
godot_method_bind *mb_set_underline_mode;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "LinkButton"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum UnderlineMode {
UNDERLINE_MODE_ALWAYS = 0,
UNDERLINE_MODE_ON_HOVER = 1,
UNDERLINE_MODE_NEVER = 2,
};
// constants
static LinkButton *_new();
// methods
String get_text() const;
LinkButton::UnderlineMode get_underline_mode() const;
void set_text(const String text);
void set_underline_mode(const int64_t underline_mode);
};
}
#endif