dungeonanddeamon/GodoBinding/include/gen/KinematicCollision.hpp
2020-03-25 11:29:52 +01:00

62 lines
1.6 KiB
C++

#ifndef GODOT_CPP_KINEMATICCOLLISION_HPP
#define GODOT_CPP_KINEMATICCOLLISION_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class Object;
class KinematicCollision : public Reference {
struct ___method_bindings {
godot_method_bind *mb_get_collider;
godot_method_bind *mb_get_collider_id;
godot_method_bind *mb_get_collider_metadata;
godot_method_bind *mb_get_collider_shape;
godot_method_bind *mb_get_collider_shape_index;
godot_method_bind *mb_get_collider_velocity;
godot_method_bind *mb_get_local_shape;
godot_method_bind *mb_get_normal;
godot_method_bind *mb_get_position;
godot_method_bind *mb_get_remainder;
godot_method_bind *mb_get_travel;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "KinematicCollision"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static KinematicCollision *_new();
// methods
Object *get_collider() const;
int64_t get_collider_id() const;
Variant get_collider_metadata() const;
Object *get_collider_shape() const;
int64_t get_collider_shape_index() const;
Vector3 get_collider_velocity() const;
Object *get_local_shape() const;
Vector3 get_normal() const;
Vector3 get_position() const;
Vector3 get_remainder() const;
Vector3 get_travel() const;
};
}
#endif