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111 lines
3.8 KiB
C++
111 lines
3.8 KiB
C++
#ifndef GODOT_CPP_GRAPHNODE_HPP
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#define GODOT_CPP_GRAPHNODE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "GraphNode.hpp"
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#include "Container.hpp"
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namespace godot {
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class InputEvent;
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class Texture;
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class GraphNode : public Container {
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struct ___method_bindings {
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godot_method_bind *mb__gui_input;
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godot_method_bind *mb_clear_all_slots;
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godot_method_bind *mb_clear_slot;
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godot_method_bind *mb_get_connection_input_color;
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godot_method_bind *mb_get_connection_input_count;
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godot_method_bind *mb_get_connection_input_position;
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godot_method_bind *mb_get_connection_input_type;
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godot_method_bind *mb_get_connection_output_color;
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godot_method_bind *mb_get_connection_output_count;
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godot_method_bind *mb_get_connection_output_position;
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godot_method_bind *mb_get_connection_output_type;
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godot_method_bind *mb_get_offset;
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godot_method_bind *mb_get_overlay;
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godot_method_bind *mb_get_slot_color_left;
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godot_method_bind *mb_get_slot_color_right;
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godot_method_bind *mb_get_slot_type_left;
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godot_method_bind *mb_get_slot_type_right;
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godot_method_bind *mb_get_title;
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godot_method_bind *mb_is_close_button_visible;
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godot_method_bind *mb_is_comment;
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godot_method_bind *mb_is_resizable;
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godot_method_bind *mb_is_selected;
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godot_method_bind *mb_is_slot_enabled_left;
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godot_method_bind *mb_is_slot_enabled_right;
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godot_method_bind *mb_set_comment;
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godot_method_bind *mb_set_offset;
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godot_method_bind *mb_set_overlay;
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godot_method_bind *mb_set_resizable;
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godot_method_bind *mb_set_selected;
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godot_method_bind *mb_set_show_close_button;
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godot_method_bind *mb_set_slot;
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godot_method_bind *mb_set_title;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "GraphNode"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum Overlay {
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OVERLAY_DISABLED = 0,
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OVERLAY_BREAKPOINT = 1,
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OVERLAY_POSITION = 2,
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};
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// constants
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static GraphNode *_new();
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// methods
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void _gui_input(const Ref<InputEvent> arg0);
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void clear_all_slots();
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void clear_slot(const int64_t idx);
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Color get_connection_input_color(const int64_t idx);
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int64_t get_connection_input_count();
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Vector2 get_connection_input_position(const int64_t idx);
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int64_t get_connection_input_type(const int64_t idx);
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Color get_connection_output_color(const int64_t idx);
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int64_t get_connection_output_count();
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Vector2 get_connection_output_position(const int64_t idx);
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int64_t get_connection_output_type(const int64_t idx);
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Vector2 get_offset() const;
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GraphNode::Overlay get_overlay() const;
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Color get_slot_color_left(const int64_t idx) const;
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Color get_slot_color_right(const int64_t idx) const;
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int64_t get_slot_type_left(const int64_t idx) const;
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int64_t get_slot_type_right(const int64_t idx) const;
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String get_title() const;
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bool is_close_button_visible() const;
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bool is_comment() const;
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bool is_resizable() const;
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bool is_selected();
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bool is_slot_enabled_left(const int64_t idx) const;
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bool is_slot_enabled_right(const int64_t idx) const;
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void set_comment(const bool comment);
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void set_offset(const Vector2 offset);
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void set_overlay(const int64_t overlay);
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void set_resizable(const bool resizable);
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void set_selected(const bool selected);
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void set_show_close_button(const bool show);
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void set_slot(const int64_t idx, const bool enable_left, const int64_t type_left, const Color color_left, const bool enable_right, const int64_t type_right, const Color color_right, const Ref<Texture> custom_left = nullptr, const Ref<Texture> custom_right = nullptr);
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void set_title(const String title);
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};
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}
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#endif |