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63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
#ifndef GODOT_CPP_GRADIENT_HPP
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#define GODOT_CPP_GRADIENT_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Resource.hpp"
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namespace godot {
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class Gradient : public Resource {
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struct ___method_bindings {
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godot_method_bind *mb_add_point;
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godot_method_bind *mb_get_color;
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godot_method_bind *mb_get_colors;
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godot_method_bind *mb_get_offset;
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godot_method_bind *mb_get_offsets;
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godot_method_bind *mb_get_point_count;
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godot_method_bind *mb_interpolate;
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godot_method_bind *mb_remove_point;
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godot_method_bind *mb_set_color;
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godot_method_bind *mb_set_colors;
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godot_method_bind *mb_set_offset;
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godot_method_bind *mb_set_offsets;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "Gradient"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static Gradient *_new();
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// methods
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void add_point(const real_t offset, const Color color);
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Color get_color(const int64_t point) const;
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PoolColorArray get_colors() const;
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real_t get_offset(const int64_t point) const;
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PoolRealArray get_offsets() const;
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int64_t get_point_count() const;
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Color interpolate(const real_t offset);
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void remove_point(const int64_t offset);
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void set_color(const int64_t point, const Color color);
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void set_colors(const PoolColorArray colors);
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void set_offset(const int64_t point, const real_t offset);
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void set_offsets(const PoolRealArray offsets);
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};
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}
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#endif |