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94 lines
3.1 KiB
C++
94 lines
3.1 KiB
C++
#ifndef GODOT_CPP_EDITORINTERFACE_HPP
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#define GODOT_CPP_EDITORINTERFACE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Node.hpp"
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namespace godot {
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class Resource;
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class Control;
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class Node;
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class EditorSettings;
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class EditorInspector;
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class EditorFileSystem;
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class EditorResourcePreview;
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class ScriptEditor;
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class EditorSelection;
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class Object;
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class EditorInterface : public Node {
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struct ___method_bindings {
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godot_method_bind *mb_edit_resource;
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godot_method_bind *mb_get_base_control;
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godot_method_bind *mb_get_current_path;
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godot_method_bind *mb_get_edited_scene_root;
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godot_method_bind *mb_get_editor_settings;
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godot_method_bind *mb_get_editor_viewport;
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godot_method_bind *mb_get_inspector;
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godot_method_bind *mb_get_open_scenes;
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godot_method_bind *mb_get_resource_filesystem;
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godot_method_bind *mb_get_resource_previewer;
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godot_method_bind *mb_get_script_editor;
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godot_method_bind *mb_get_selected_path;
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godot_method_bind *mb_get_selection;
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godot_method_bind *mb_inspect_object;
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godot_method_bind *mb_is_plugin_enabled;
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godot_method_bind *mb_make_mesh_previews;
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godot_method_bind *mb_open_scene_from_path;
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godot_method_bind *mb_reload_scene_from_path;
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godot_method_bind *mb_save_scene;
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godot_method_bind *mb_save_scene_as;
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godot_method_bind *mb_select_file;
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godot_method_bind *mb_set_distraction_free_mode;
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godot_method_bind *mb_set_main_screen_editor;
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godot_method_bind *mb_set_plugin_enabled;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "EditorInterface"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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// methods
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void edit_resource(const Ref<Resource> resource);
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Control *get_base_control();
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String get_current_path() const;
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Node *get_edited_scene_root();
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Ref<EditorSettings> get_editor_settings();
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Control *get_editor_viewport();
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EditorInspector *get_inspector() const;
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Array get_open_scenes() const;
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EditorFileSystem *get_resource_filesystem();
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EditorResourcePreview *get_resource_previewer();
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ScriptEditor *get_script_editor();
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String get_selected_path() const;
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EditorSelection *get_selection();
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void inspect_object(const Object *object, const String for_property = "");
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bool is_plugin_enabled(const String plugin) const;
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Array make_mesh_previews(const Array meshes, const int64_t preview_size);
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void open_scene_from_path(const String scene_filepath);
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void reload_scene_from_path(const String scene_filepath);
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Error save_scene();
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void save_scene_as(const String path, const bool with_preview = true);
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void select_file(const String file);
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void set_distraction_free_mode(const bool enter);
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void set_main_screen_editor(const String name);
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void set_plugin_enabled(const String plugin, const bool enabled);
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};
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}
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#endif |