dungeonanddeamon/GodoBinding/include/gen/CSGSphere.hpp
2020-03-25 11:29:52 +01:00

60 lines
1.6 KiB
C++

#ifndef GODOT_CPP_CSGSPHERE_HPP
#define GODOT_CPP_CSGSPHERE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CSGPrimitive.hpp"
namespace godot {
class Material;
class CSGSphere : public CSGPrimitive {
struct ___method_bindings {
godot_method_bind *mb_get_material;
godot_method_bind *mb_get_radial_segments;
godot_method_bind *mb_get_radius;
godot_method_bind *mb_get_rings;
godot_method_bind *mb_get_smooth_faces;
godot_method_bind *mb_set_material;
godot_method_bind *mb_set_radial_segments;
godot_method_bind *mb_set_radius;
godot_method_bind *mb_set_rings;
godot_method_bind *mb_set_smooth_faces;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CSGSphere"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static CSGSphere *_new();
// methods
Ref<Material> get_material() const;
int64_t get_radial_segments() const;
real_t get_radius() const;
int64_t get_rings() const;
bool get_smooth_faces() const;
void set_material(const Ref<Material> material);
void set_radial_segments(const int64_t radial_segments);
void set_radius(const real_t radius);
void set_rings(const int64_t rings);
void set_smooth_faces(const bool smooth_faces);
};
}
#endif