dungeonanddeamon/GodoBinding/include/gen/CSGShape.hpp
2020-03-25 11:29:52 +01:00

80 lines
2.5 KiB
C++

#ifndef GODOT_CPP_CSGSHAPE_HPP
#define GODOT_CPP_CSGSHAPE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CSGShape.hpp"
#include "GeometryInstance.hpp"
namespace godot {
class CSGShape : public GeometryInstance {
struct ___method_bindings {
godot_method_bind *mb__update_shape;
godot_method_bind *mb_get_collision_layer;
godot_method_bind *mb_get_collision_layer_bit;
godot_method_bind *mb_get_collision_mask;
godot_method_bind *mb_get_collision_mask_bit;
godot_method_bind *mb_get_meshes;
godot_method_bind *mb_get_operation;
godot_method_bind *mb_get_snap;
godot_method_bind *mb_is_calculating_tangents;
godot_method_bind *mb_is_root_shape;
godot_method_bind *mb_is_using_collision;
godot_method_bind *mb_set_calculate_tangents;
godot_method_bind *mb_set_collision_layer;
godot_method_bind *mb_set_collision_layer_bit;
godot_method_bind *mb_set_collision_mask;
godot_method_bind *mb_set_collision_mask_bit;
godot_method_bind *mb_set_operation;
godot_method_bind *mb_set_snap;
godot_method_bind *mb_set_use_collision;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CSGShape"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Operation {
OPERATION_UNION = 0,
OPERATION_INTERSECTION = 1,
OPERATION_SUBTRACTION = 2,
};
// constants
// methods
void _update_shape();
int64_t get_collision_layer() const;
bool get_collision_layer_bit(const int64_t bit) const;
int64_t get_collision_mask() const;
bool get_collision_mask_bit(const int64_t bit) const;
Array get_meshes() const;
CSGShape::Operation get_operation() const;
real_t get_snap() const;
bool is_calculating_tangents() const;
bool is_root_shape() const;
bool is_using_collision() const;
void set_calculate_tangents(const bool enabled);
void set_collision_layer(const int64_t layer);
void set_collision_layer_bit(const int64_t bit, const bool value);
void set_collision_mask(const int64_t mask);
void set_collision_mask_bit(const int64_t bit, const bool value);
void set_operation(const int64_t operation);
void set_snap(const real_t snap);
void set_use_collision(const bool operation);
};
}
#endif