dungeonanddeamon/GodoBinding/include/gen/Button.hpp
2020-03-25 11:29:52 +01:00

70 lines
1.7 KiB
C++

#ifndef GODOT_CPP_BUTTON_HPP
#define GODOT_CPP_BUTTON_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Button.hpp"
#include "BaseButton.hpp"
namespace godot {
class Texture;
class Button : public BaseButton {
struct ___method_bindings {
godot_method_bind *mb_get_button_icon;
godot_method_bind *mb_get_clip_text;
godot_method_bind *mb_get_text;
godot_method_bind *mb_get_text_align;
godot_method_bind *mb_is_expand_icon;
godot_method_bind *mb_is_flat;
godot_method_bind *mb_set_button_icon;
godot_method_bind *mb_set_clip_text;
godot_method_bind *mb_set_expand_icon;
godot_method_bind *mb_set_flat;
godot_method_bind *mb_set_text;
godot_method_bind *mb_set_text_align;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Button"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum TextAlign {
ALIGN_LEFT = 0,
ALIGN_CENTER = 1,
ALIGN_RIGHT = 2,
};
// constants
static Button *_new();
// methods
Ref<Texture> get_button_icon() const;
bool get_clip_text() const;
String get_text() const;
Button::TextAlign get_text_align() const;
bool is_expand_icon() const;
bool is_flat() const;
void set_button_icon(const Ref<Texture> texture);
void set_clip_text(const bool enabled);
void set_expand_icon(const bool arg0);
void set_flat(const bool enabled);
void set_text(const String text);
void set_text_align(const int64_t align);
};
}
#endif