dungeonanddeamon/GodoBinding/include/gen/BakedLightmapData.hpp
2020-03-25 11:29:52 +01:00

74 lines
2.2 KiB
C++

#ifndef GODOT_CPP_BAKEDLIGHTMAPDATA_HPP
#define GODOT_CPP_BAKEDLIGHTMAPDATA_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class Texture;
class BakedLightmapData : public Resource {
struct ___method_bindings {
godot_method_bind *mb__get_user_data;
godot_method_bind *mb__set_user_data;
godot_method_bind *mb_add_user;
godot_method_bind *mb_clear_users;
godot_method_bind *mb_get_bounds;
godot_method_bind *mb_get_cell_space_transform;
godot_method_bind *mb_get_cell_subdiv;
godot_method_bind *mb_get_energy;
godot_method_bind *mb_get_octree;
godot_method_bind *mb_get_user_count;
godot_method_bind *mb_get_user_lightmap;
godot_method_bind *mb_get_user_path;
godot_method_bind *mb_set_bounds;
godot_method_bind *mb_set_cell_space_transform;
godot_method_bind *mb_set_cell_subdiv;
godot_method_bind *mb_set_energy;
godot_method_bind *mb_set_octree;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "BakedLightmapData"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static BakedLightmapData *_new();
// methods
Array _get_user_data() const;
void _set_user_data(const Array data);
void add_user(const NodePath path, const Ref<Texture> lightmap, const int64_t instance);
void clear_users();
AABB get_bounds() const;
Transform get_cell_space_transform() const;
int64_t get_cell_subdiv() const;
real_t get_energy() const;
PoolByteArray get_octree() const;
int64_t get_user_count() const;
Ref<Texture> get_user_lightmap(const int64_t user_idx) const;
NodePath get_user_path(const int64_t user_idx) const;
void set_bounds(const AABB bounds);
void set_cell_space_transform(const Transform xform);
void set_cell_subdiv(const int64_t cell_subdiv);
void set_energy(const real_t energy);
void set_octree(const PoolByteArray octree);
};
}
#endif