dungeonanddeamon/GodoBinding/include/gen/BakedLightmap.hpp
2020-03-25 11:29:52 +01:00

106 lines
3.2 KiB
C++

#ifndef GODOT_CPP_BAKEDLIGHTMAP_HPP
#define GODOT_CPP_BAKEDLIGHTMAP_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "BakedLightmap.hpp"
#include "VisualInstance.hpp"
namespace godot {
class Node;
class BakedLightmapData;
class BakedLightmap : public VisualInstance {
struct ___method_bindings {
godot_method_bind *mb_bake;
godot_method_bind *mb_debug_bake;
godot_method_bind *mb_get_bake_cell_size;
godot_method_bind *mb_get_bake_default_texels_per_unit;
godot_method_bind *mb_get_bake_mode;
godot_method_bind *mb_get_bake_quality;
godot_method_bind *mb_get_capture_cell_size;
godot_method_bind *mb_get_energy;
godot_method_bind *mb_get_extents;
godot_method_bind *mb_get_image_path;
godot_method_bind *mb_get_light_data;
godot_method_bind *mb_get_propagation;
godot_method_bind *mb_is_hdr;
godot_method_bind *mb_set_bake_cell_size;
godot_method_bind *mb_set_bake_default_texels_per_unit;
godot_method_bind *mb_set_bake_mode;
godot_method_bind *mb_set_bake_quality;
godot_method_bind *mb_set_capture_cell_size;
godot_method_bind *mb_set_energy;
godot_method_bind *mb_set_extents;
godot_method_bind *mb_set_hdr;
godot_method_bind *mb_set_image_path;
godot_method_bind *mb_set_light_data;
godot_method_bind *mb_set_propagation;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "BakedLightmap"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum BakeQuality {
BAKE_QUALITY_LOW = 0,
BAKE_QUALITY_MEDIUM = 1,
BAKE_QUALITY_HIGH = 2,
};
enum BakeError {
BAKE_ERROR_OK = 0,
BAKE_ERROR_NO_SAVE_PATH = 1,
BAKE_ERROR_NO_MESHES = 2,
BAKE_ERROR_CANT_CREATE_IMAGE = 3,
BAKE_ERROR_USER_ABORTED = 4,
};
enum BakeMode {
BAKE_MODE_CONE_TRACE = 0,
BAKE_MODE_RAY_TRACE = 1,
};
// constants
static BakedLightmap *_new();
// methods
BakedLightmap::BakeError bake(const Node *from_node = nullptr, const bool create_visual_debug = false);
void debug_bake();
real_t get_bake_cell_size() const;
real_t get_bake_default_texels_per_unit() const;
BakedLightmap::BakeMode get_bake_mode() const;
BakedLightmap::BakeQuality get_bake_quality() const;
real_t get_capture_cell_size() const;
real_t get_energy() const;
Vector3 get_extents() const;
String get_image_path() const;
Ref<BakedLightmapData> get_light_data() const;
real_t get_propagation() const;
bool is_hdr() const;
void set_bake_cell_size(const real_t bake_cell_size);
void set_bake_default_texels_per_unit(const real_t texels);
void set_bake_mode(const int64_t bake_mode);
void set_bake_quality(const int64_t bake_quality);
void set_capture_cell_size(const real_t capture_cell_size);
void set_energy(const real_t energy);
void set_extents(const Vector3 extents);
void set_hdr(const bool hdr);
void set_image_path(const String image_path);
void set_light_data(const Ref<BakedLightmapData> data);
void set_propagation(const real_t propagation);
};
}
#endif