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106 lines
3.2 KiB
C++
106 lines
3.2 KiB
C++
#ifndef GODOT_CPP_BAKEDLIGHTMAP_HPP
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#define GODOT_CPP_BAKEDLIGHTMAP_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "BakedLightmap.hpp"
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#include "VisualInstance.hpp"
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namespace godot {
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class Node;
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class BakedLightmapData;
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class BakedLightmap : public VisualInstance {
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struct ___method_bindings {
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godot_method_bind *mb_bake;
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godot_method_bind *mb_debug_bake;
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godot_method_bind *mb_get_bake_cell_size;
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godot_method_bind *mb_get_bake_default_texels_per_unit;
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godot_method_bind *mb_get_bake_mode;
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godot_method_bind *mb_get_bake_quality;
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godot_method_bind *mb_get_capture_cell_size;
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godot_method_bind *mb_get_energy;
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godot_method_bind *mb_get_extents;
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godot_method_bind *mb_get_image_path;
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godot_method_bind *mb_get_light_data;
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godot_method_bind *mb_get_propagation;
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godot_method_bind *mb_is_hdr;
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godot_method_bind *mb_set_bake_cell_size;
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godot_method_bind *mb_set_bake_default_texels_per_unit;
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godot_method_bind *mb_set_bake_mode;
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godot_method_bind *mb_set_bake_quality;
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godot_method_bind *mb_set_capture_cell_size;
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godot_method_bind *mb_set_energy;
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godot_method_bind *mb_set_extents;
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godot_method_bind *mb_set_hdr;
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godot_method_bind *mb_set_image_path;
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godot_method_bind *mb_set_light_data;
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godot_method_bind *mb_set_propagation;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "BakedLightmap"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum BakeQuality {
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BAKE_QUALITY_LOW = 0,
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BAKE_QUALITY_MEDIUM = 1,
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BAKE_QUALITY_HIGH = 2,
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};
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enum BakeError {
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BAKE_ERROR_OK = 0,
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BAKE_ERROR_NO_SAVE_PATH = 1,
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BAKE_ERROR_NO_MESHES = 2,
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BAKE_ERROR_CANT_CREATE_IMAGE = 3,
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BAKE_ERROR_USER_ABORTED = 4,
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};
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enum BakeMode {
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BAKE_MODE_CONE_TRACE = 0,
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BAKE_MODE_RAY_TRACE = 1,
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};
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// constants
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static BakedLightmap *_new();
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// methods
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BakedLightmap::BakeError bake(const Node *from_node = nullptr, const bool create_visual_debug = false);
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void debug_bake();
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real_t get_bake_cell_size() const;
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real_t get_bake_default_texels_per_unit() const;
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BakedLightmap::BakeMode get_bake_mode() const;
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BakedLightmap::BakeQuality get_bake_quality() const;
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real_t get_capture_cell_size() const;
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real_t get_energy() const;
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Vector3 get_extents() const;
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String get_image_path() const;
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Ref<BakedLightmapData> get_light_data() const;
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real_t get_propagation() const;
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bool is_hdr() const;
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void set_bake_cell_size(const real_t bake_cell_size);
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void set_bake_default_texels_per_unit(const real_t texels);
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void set_bake_mode(const int64_t bake_mode);
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void set_bake_quality(const int64_t bake_quality);
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void set_capture_cell_size(const real_t capture_cell_size);
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void set_energy(const real_t energy);
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void set_extents(const Vector3 extents);
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void set_hdr(const bool hdr);
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void set_image_path(const String image_path);
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void set_light_data(const Ref<BakedLightmapData> data);
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void set_propagation(const real_t propagation);
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};
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}
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#endif |