dungeonanddeamon/GodoBinding/include/gen/AudioEffectChorus.hpp
2020-03-25 11:29:52 +01:00

75 lines
2.5 KiB
C++

#ifndef GODOT_CPP_AUDIOEFFECTCHORUS_HPP
#define GODOT_CPP_AUDIOEFFECTCHORUS_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectChorus : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_dry;
godot_method_bind *mb_get_voice_count;
godot_method_bind *mb_get_voice_cutoff_hz;
godot_method_bind *mb_get_voice_delay_ms;
godot_method_bind *mb_get_voice_depth_ms;
godot_method_bind *mb_get_voice_level_db;
godot_method_bind *mb_get_voice_pan;
godot_method_bind *mb_get_voice_rate_hz;
godot_method_bind *mb_get_wet;
godot_method_bind *mb_set_dry;
godot_method_bind *mb_set_voice_count;
godot_method_bind *mb_set_voice_cutoff_hz;
godot_method_bind *mb_set_voice_delay_ms;
godot_method_bind *mb_set_voice_depth_ms;
godot_method_bind *mb_set_voice_level_db;
godot_method_bind *mb_set_voice_pan;
godot_method_bind *mb_set_voice_rate_hz;
godot_method_bind *mb_set_wet;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectChorus"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectChorus *_new();
// methods
real_t get_dry() const;
int64_t get_voice_count() const;
real_t get_voice_cutoff_hz(const int64_t voice_idx) const;
real_t get_voice_delay_ms(const int64_t voice_idx) const;
real_t get_voice_depth_ms(const int64_t voice_idx) const;
real_t get_voice_level_db(const int64_t voice_idx) const;
real_t get_voice_pan(const int64_t voice_idx) const;
real_t get_voice_rate_hz(const int64_t voice_idx) const;
real_t get_wet() const;
void set_dry(const real_t amount);
void set_voice_count(const int64_t voices);
void set_voice_cutoff_hz(const int64_t voice_idx, const real_t cutoff_hz);
void set_voice_delay_ms(const int64_t voice_idx, const real_t delay_ms);
void set_voice_depth_ms(const int64_t voice_idx, const real_t depth_ms);
void set_voice_level_db(const int64_t voice_idx, const real_t level_db);
void set_voice_pan(const int64_t voice_idx, const real_t pan);
void set_voice_rate_hz(const int64_t voice_idx, const real_t rate_hz);
void set_wet(const real_t amount);
};
}
#endif