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105 lines
3.4 KiB
C++
105 lines
3.4 KiB
C++
#ifndef GODOT_CPP_ARRAYMESH_HPP
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#define GODOT_CPP_ARRAYMESH_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Mesh.hpp"
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#include "Mesh.hpp"
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namespace godot {
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class ArrayMesh : public Mesh {
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struct ___method_bindings {
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godot_method_bind *mb_add_blend_shape;
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godot_method_bind *mb_add_surface_from_arrays;
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godot_method_bind *mb_clear_blend_shapes;
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godot_method_bind *mb_get_blend_shape_count;
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godot_method_bind *mb_get_blend_shape_mode;
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godot_method_bind *mb_get_blend_shape_name;
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godot_method_bind *mb_get_custom_aabb;
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godot_method_bind *mb_lightmap_unwrap;
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godot_method_bind *mb_regen_normalmaps;
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godot_method_bind *mb_set_blend_shape_mode;
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godot_method_bind *mb_set_custom_aabb;
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godot_method_bind *mb_surface_find_by_name;
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godot_method_bind *mb_surface_get_array_index_len;
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godot_method_bind *mb_surface_get_array_len;
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godot_method_bind *mb_surface_get_format;
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godot_method_bind *mb_surface_get_name;
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godot_method_bind *mb_surface_get_primitive_type;
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godot_method_bind *mb_surface_remove;
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godot_method_bind *mb_surface_set_name;
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godot_method_bind *mb_surface_update_region;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "ArrayMesh"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum ArrayFormat {
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ARRAY_FORMAT_VERTEX = 1,
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ARRAY_FORMAT_NORMAL = 2,
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ARRAY_FORMAT_TANGENT = 4,
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ARRAY_FORMAT_COLOR = 8,
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ARRAY_FORMAT_TEX_UV = 16,
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ARRAY_FORMAT_TEX_UV2 = 32,
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ARRAY_FORMAT_BONES = 64,
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ARRAY_FORMAT_WEIGHTS = 128,
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ARRAY_FORMAT_INDEX = 256,
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};
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enum ArrayType {
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ARRAY_VERTEX = 0,
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ARRAY_NORMAL = 1,
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ARRAY_TANGENT = 2,
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ARRAY_COLOR = 3,
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ARRAY_TEX_UV = 4,
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ARRAY_TEX_UV2 = 5,
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ARRAY_BONES = 6,
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ARRAY_WEIGHTS = 7,
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ARRAY_INDEX = 8,
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ARRAY_MAX = 9,
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};
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// constants
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const static int ARRAY_WEIGHTS_SIZE = 4;
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const static int NO_INDEX_ARRAY = -1;
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static ArrayMesh *_new();
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// methods
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void add_blend_shape(const String name);
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void add_surface_from_arrays(const int64_t primitive, const Array arrays, const Array blend_shapes = Array(), const int64_t compress_flags = 97280);
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void clear_blend_shapes();
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int64_t get_blend_shape_count() const;
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Mesh::BlendShapeMode get_blend_shape_mode() const;
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String get_blend_shape_name(const int64_t index) const;
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AABB get_custom_aabb() const;
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Error lightmap_unwrap(const Transform transform, const real_t texel_size);
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void regen_normalmaps();
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void set_blend_shape_mode(const int64_t mode);
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void set_custom_aabb(const AABB aabb);
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int64_t surface_find_by_name(const String name) const;
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int64_t surface_get_array_index_len(const int64_t surf_idx) const;
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int64_t surface_get_array_len(const int64_t surf_idx) const;
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int64_t surface_get_format(const int64_t surf_idx) const;
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String surface_get_name(const int64_t surf_idx) const;
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Mesh::PrimitiveType surface_get_primitive_type(const int64_t surf_idx) const;
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void surface_remove(const int64_t surf_idx);
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void surface_set_name(const int64_t surf_idx, const String name);
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void surface_update_region(const int64_t surf_idx, const int64_t offset, const PoolByteArray data);
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};
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}
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#endif |