dungeonanddeamon/GodoBinding/include/gen/AStar.hpp
2020-03-25 11:29:52 +01:00

89 lines
3.3 KiB
C++

#ifndef GODOT_CPP_ASTAR_HPP
#define GODOT_CPP_ASTAR_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class AStar : public Reference {
struct ___method_bindings {
godot_method_bind *mb__compute_cost;
godot_method_bind *mb__estimate_cost;
godot_method_bind *mb_add_point;
godot_method_bind *mb_are_points_connected;
godot_method_bind *mb_clear;
godot_method_bind *mb_connect_points;
godot_method_bind *mb_disconnect_points;
godot_method_bind *mb_get_available_point_id;
godot_method_bind *mb_get_closest_point;
godot_method_bind *mb_get_closest_position_in_segment;
godot_method_bind *mb_get_id_path;
godot_method_bind *mb_get_point_capacity;
godot_method_bind *mb_get_point_connections;
godot_method_bind *mb_get_point_count;
godot_method_bind *mb_get_point_path;
godot_method_bind *mb_get_point_position;
godot_method_bind *mb_get_point_weight_scale;
godot_method_bind *mb_get_points;
godot_method_bind *mb_has_point;
godot_method_bind *mb_is_point_disabled;
godot_method_bind *mb_remove_point;
godot_method_bind *mb_reserve_space;
godot_method_bind *mb_set_point_disabled;
godot_method_bind *mb_set_point_position;
godot_method_bind *mb_set_point_weight_scale;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AStar"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AStar *_new();
// methods
real_t _compute_cost(const int64_t from_id, const int64_t to_id);
real_t _estimate_cost(const int64_t from_id, const int64_t to_id);
void add_point(const int64_t id, const Vector3 position, const real_t weight_scale = 1);
bool are_points_connected(const int64_t id, const int64_t to_id, const bool bidirectional = true) const;
void clear();
void connect_points(const int64_t id, const int64_t to_id, const bool bidirectional = true);
void disconnect_points(const int64_t id, const int64_t to_id, const bool bidirectional = true);
int64_t get_available_point_id() const;
int64_t get_closest_point(const Vector3 to_position, const bool include_disabled = false) const;
Vector3 get_closest_position_in_segment(const Vector3 to_position) const;
PoolIntArray get_id_path(const int64_t from_id, const int64_t to_id);
int64_t get_point_capacity() const;
PoolIntArray get_point_connections(const int64_t id);
int64_t get_point_count() const;
PoolVector3Array get_point_path(const int64_t from_id, const int64_t to_id);
Vector3 get_point_position(const int64_t id) const;
real_t get_point_weight_scale(const int64_t id) const;
Array get_points();
bool has_point(const int64_t id) const;
bool is_point_disabled(const int64_t id) const;
void remove_point(const int64_t id);
void reserve_space(const int64_t num_nodes);
void set_point_disabled(const int64_t id, const bool disabled = true);
void set_point_position(const int64_t id, const Vector3 position);
void set_point_weight_scale(const int64_t id, const real_t weight_scale);
};
}
#endif