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89 lines
3.3 KiB
C++
89 lines
3.3 KiB
C++
#ifndef GODOT_CPP_ASTAR_HPP
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#define GODOT_CPP_ASTAR_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Reference.hpp"
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namespace godot {
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class AStar : public Reference {
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struct ___method_bindings {
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godot_method_bind *mb__compute_cost;
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godot_method_bind *mb__estimate_cost;
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godot_method_bind *mb_add_point;
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godot_method_bind *mb_are_points_connected;
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godot_method_bind *mb_clear;
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godot_method_bind *mb_connect_points;
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godot_method_bind *mb_disconnect_points;
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godot_method_bind *mb_get_available_point_id;
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godot_method_bind *mb_get_closest_point;
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godot_method_bind *mb_get_closest_position_in_segment;
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godot_method_bind *mb_get_id_path;
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godot_method_bind *mb_get_point_capacity;
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godot_method_bind *mb_get_point_connections;
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godot_method_bind *mb_get_point_count;
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godot_method_bind *mb_get_point_path;
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godot_method_bind *mb_get_point_position;
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godot_method_bind *mb_get_point_weight_scale;
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godot_method_bind *mb_get_points;
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godot_method_bind *mb_has_point;
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godot_method_bind *mb_is_point_disabled;
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godot_method_bind *mb_remove_point;
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godot_method_bind *mb_reserve_space;
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godot_method_bind *mb_set_point_disabled;
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godot_method_bind *mb_set_point_position;
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godot_method_bind *mb_set_point_weight_scale;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "AStar"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static AStar *_new();
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// methods
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real_t _compute_cost(const int64_t from_id, const int64_t to_id);
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real_t _estimate_cost(const int64_t from_id, const int64_t to_id);
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void add_point(const int64_t id, const Vector3 position, const real_t weight_scale = 1);
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bool are_points_connected(const int64_t id, const int64_t to_id, const bool bidirectional = true) const;
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void clear();
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void connect_points(const int64_t id, const int64_t to_id, const bool bidirectional = true);
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void disconnect_points(const int64_t id, const int64_t to_id, const bool bidirectional = true);
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int64_t get_available_point_id() const;
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int64_t get_closest_point(const Vector3 to_position, const bool include_disabled = false) const;
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Vector3 get_closest_position_in_segment(const Vector3 to_position) const;
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PoolIntArray get_id_path(const int64_t from_id, const int64_t to_id);
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int64_t get_point_capacity() const;
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PoolIntArray get_point_connections(const int64_t id);
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int64_t get_point_count() const;
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PoolVector3Array get_point_path(const int64_t from_id, const int64_t to_id);
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Vector3 get_point_position(const int64_t id) const;
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real_t get_point_weight_scale(const int64_t id) const;
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Array get_points();
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bool has_point(const int64_t id) const;
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bool is_point_disabled(const int64_t id) const;
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void remove_point(const int64_t id);
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void reserve_space(const int64_t num_nodes);
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void set_point_disabled(const int64_t id, const bool disabled = true);
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void set_point_position(const int64_t id, const Vector3 position);
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void set_point_weight_scale(const int64_t id, const real_t weight_scale);
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};
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}
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#endif |