dungeonanddeamon/GodoBinding/include/gen/ARVRController.hpp
2020-03-25 11:29:52 +01:00

63 lines
1.7 KiB
C++

#ifndef GODOT_CPP_ARVRCONTROLLER_HPP
#define GODOT_CPP_ARVRCONTROLLER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "ARVRPositionalTracker.hpp"
#include "Spatial.hpp"
namespace godot {
class Mesh;
class ARVRController : public Spatial {
struct ___method_bindings {
godot_method_bind *mb_get_controller_id;
godot_method_bind *mb_get_controller_name;
godot_method_bind *mb_get_hand;
godot_method_bind *mb_get_is_active;
godot_method_bind *mb_get_joystick_axis;
godot_method_bind *mb_get_joystick_id;
godot_method_bind *mb_get_mesh;
godot_method_bind *mb_get_rumble;
godot_method_bind *mb_is_button_pressed;
godot_method_bind *mb_set_controller_id;
godot_method_bind *mb_set_rumble;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ARVRController"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static ARVRController *_new();
// methods
int64_t get_controller_id() const;
String get_controller_name() const;
ARVRPositionalTracker::TrackerHand get_hand() const;
bool get_is_active() const;
real_t get_joystick_axis(const int64_t axis) const;
int64_t get_joystick_id() const;
Ref<Mesh> get_mesh() const;
real_t get_rumble() const;
int64_t is_button_pressed(const int64_t button) const;
void set_controller_id(const int64_t controller_id);
void set_rumble(const real_t rumble);
};
}
#endif