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66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
#ifndef GODOT_CPP_VISUALSHADERNODETEXTURE_HPP
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#define GODOT_CPP_VISUALSHADERNODETEXTURE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "VisualShaderNodeTexture.hpp"
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#include "VisualShaderNode.hpp"
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namespace godot {
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class Texture;
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class VisualShaderNodeTexture : public VisualShaderNode {
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struct ___method_bindings {
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godot_method_bind *mb_get_source;
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godot_method_bind *mb_get_texture;
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godot_method_bind *mb_get_texture_type;
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godot_method_bind *mb_set_source;
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godot_method_bind *mb_set_texture;
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godot_method_bind *mb_set_texture_type;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "VisualShaderNodeTexture"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum TextureType {
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TYPE_DATA = 0,
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TYPE_COLOR = 1,
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TYPE_NORMALMAP = 2,
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};
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enum Source {
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SOURCE_TEXTURE = 0,
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SOURCE_SCREEN = 1,
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SOURCE_2D_TEXTURE = 2,
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SOURCE_2D_NORMAL = 3,
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SOURCE_DEPTH = 4,
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SOURCE_PORT = 5,
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};
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// constants
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static VisualShaderNodeTexture *_new();
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// methods
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VisualShaderNodeTexture::Source get_source() const;
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Ref<Texture> get_texture() const;
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VisualShaderNodeTexture::TextureType get_texture_type() const;
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void set_source(const int64_t value);
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void set_texture(const Ref<Texture> value);
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void set_texture_type(const int64_t value);
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};
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}
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#endif |