dungeonanddeamon/GodoBinding/include/gen/VisualShaderNodeGroupBase.hpp
2020-03-25 11:29:52 +01:00

85 lines
2.9 KiB
C++

#ifndef GODOT_CPP_VISUALSHADERNODEGROUPBASE_HPP
#define GODOT_CPP_VISUALSHADERNODEGROUPBASE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "VisualShaderNode.hpp"
namespace godot {
class VisualShaderNodeGroupBase : public VisualShaderNode {
struct ___method_bindings {
godot_method_bind *mb_add_input_port;
godot_method_bind *mb_add_output_port;
godot_method_bind *mb_clear_input_ports;
godot_method_bind *mb_clear_output_ports;
godot_method_bind *mb_get_free_input_port_id;
godot_method_bind *mb_get_free_output_port_id;
godot_method_bind *mb_get_input_port_count;
godot_method_bind *mb_get_inputs;
godot_method_bind *mb_get_output_port_count;
godot_method_bind *mb_get_outputs;
godot_method_bind *mb_get_size;
godot_method_bind *mb_has_input_port;
godot_method_bind *mb_has_output_port;
godot_method_bind *mb_is_valid_port_name;
godot_method_bind *mb_remove_input_port;
godot_method_bind *mb_remove_output_port;
godot_method_bind *mb_set_input_port_name;
godot_method_bind *mb_set_input_port_type;
godot_method_bind *mb_set_inputs;
godot_method_bind *mb_set_output_port_name;
godot_method_bind *mb_set_output_port_type;
godot_method_bind *mb_set_outputs;
godot_method_bind *mb_set_size;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "VisualShaderNodeGroupBase"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static VisualShaderNodeGroupBase *_new();
// methods
void add_input_port(const int64_t id, const int64_t type, const String name);
void add_output_port(const int64_t id, const int64_t type, const String name);
void clear_input_ports();
void clear_output_ports();
int64_t get_free_input_port_id() const;
int64_t get_free_output_port_id() const;
int64_t get_input_port_count() const;
String get_inputs() const;
int64_t get_output_port_count() const;
String get_outputs() const;
Vector2 get_size() const;
bool has_input_port(const int64_t id) const;
bool has_output_port(const int64_t id) const;
bool is_valid_port_name(const String name) const;
void remove_input_port(const int64_t id);
void remove_output_port(const int64_t id);
void set_input_port_name(const int64_t id, const String name);
void set_input_port_type(const int64_t id, const int64_t type);
void set_inputs(const String inputs);
void set_output_port_name(const int64_t id, const String name);
void set_output_port_type(const int64_t id, const int64_t type);
void set_outputs(const String outputs);
void set_size(const Vector2 size);
};
}
#endif